Explorations in Art and Technology. This item is unavailable.
Language: English
Published by Springer Nature B.V. Apr 2002, 2002
- Hardcover
- New

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Item description from seller
Neuware - Discusses how new digital art work can be developed, and looks at the implications for art and future technologies.
Seller Inventory # 9781852335458
- Title
- Explorations in Art and Technology
- Author
- Linda Candy
- Publisher
- Springer Nature B.V. Apr 2002
- Publication year
- 2002
- Condition
- Neu
- Binding
- Buch
- Language
- English
- ISBN 10
- 1852335459
- ISBN 13
- 9781852335458
- Item weight
- 653 grams
- Dimensions
- 241x160x23 mm
Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive.
What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century.
Additional information and links are available at: http://www.creativityandcognition.com
What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century.
Additional information and links are available at: http://www.creativityandcognition.com
"Synopsis" may belong to another edition of this title.
Review
"It makes a useful and important contribution. This is the best update on the continuing dance between artists and technologists. It should inspire and motivate more collaborative experiences. Bravo!!"
Ben Shneiderman, University of Maryland, author of Leonardo's Laptop
"A thought-provoking overview of art-and-technology. You don't have to be a techno-freak to be intrigued. You just have to be interested in human beings: how we interact with our environment, how we see ourselves in relation to it, and how we tell the difference in the first place."
Margaret Boden, OBE, University of Sussex, author of The Creative Mind: Myths and Mechanisms
"Interactions between art, design and technology have been topics that surfaced frequently throughout the twentieth century. For many artists and designers new technology whether in photography, printing, video or computing has posed new challenges and created new opportunities. Others have simply tried to reject technology as alien and intrusive. At the beginning of the twenty-first century, this book offers both a review and a fresh start. Its most important contribution is that it provides not only examples of art works created with (or sometimes by) computers, but also the reflections and insights of the artists who have engaged in these interactions with technology. These case studies provide a new basis for exploring the creative process."
Professor Nigel Cross, Open University Design Faculty, and Editor of Design Studios
Ben Shneiderman, University of Maryland, author of Leonardo's Laptop
"A thought-provoking overview of art-and-technology. You don't have to be a techno-freak to be intrigued. You just have to be interested in human beings: how we interact with our environment, how we see ourselves in relation to it, and how we tell the difference in the first place."
Margaret Boden, OBE, University of Sussex, author of The Creative Mind: Myths and Mechanisms
"Interactions between art, design and technology have been topics that surfaced frequently throughout the twentieth century. For many artists and designers new technology whether in photography, printing, video or computing has posed new challenges and created new opportunities. Others have simply tried to reject technology as alien and intrusive. At the beginning of the twenty-first century, this book offers both a review and a fresh start. Its most important contribution is that it provides not only examples of art works created with (or sometimes by) computers, but also the reflections and insights of the artists who have engaged in these interactions with technology. These case studies provide a new basis for exploring the creative process."
Professor Nigel Cross, Open University Design Faculty, and Editor of Design Studios
"About the title" may belong to another edition of this title.