Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design. This item is unavailable.
211 ratings by Goodreads
Language: English
Published by Watson-Guptill, 2012
- Softcover
- Used

Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks
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Softcover
Condition: Used - Very good
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Item description from seller
The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Seller Inventory # GOR005528027
- Title
- Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
- Author
- Solarski, C
- Publisher
- Watson-Guptill
- Publication year
- 2012
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0823098478
- ISBN 13
- 9780823098477
- Item weight
- 880 grams
This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art.
"Synopsis" may belong to another edition of this title.
About the Author
Chris Solarski received a BA in Computer Animation and is also a clasically trained artist. He works as the Creative Director at a social-gaming design company Gbanga. He has also worked for Sony Computer, in their London offices.
"About the title" may belong to another edition of this title.
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