Digital Video Games and Second Language Acquisition

Language: English

Published by LAP LAMBERT Academic Publishing Okt 2016, 2016

3659976989 / 9783659976988

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Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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Softcover

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This item is printed on demand - it takes 3-4 days longer - Neuware -Nowadays, school age children spend a lot of time on video games. How do these products affect them This issue sparked the idea behind this study. Second language learning is a sustained effort in which knowing vocabulary plays a crucial role. This book investigates how video games affect vocabulary acquisition and retention. Also, it examines the effect of video games on students' language learning motivation. Furthermore, an attempt is made to understand the role of enjoyment through this process. The results seem to encourage utilization of video games for language learning in EFL contexts. 280 pp. Englisch.

Seller Inventory # 9783659976988

Title
Digital Video Games and Second Language Acquisition
Author
Mohsen Ebrahimzadeh
Publisher
LAP LAMBERT Academic Publishing Okt 2016
Publication year
2016
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
3659976989
ISBN 13
9783659976988
Item weight
435 grams
Dimensions
220x150x17 mm

BuchWeltWeit Ludwig Meier e.K.

Bergisch Gladbach, Germany

5-star seller

AbeBooks seller since January 11, 2012

Shipping rates from Germany to U.S.A.

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BuchWeltWeit Ludwig Meier e.K.

Germany