Developing User Interfaces for Microsoft Windows
McKay, Everett N.
Sold by Better World Books: West, Reno, NV, U.S.A.
AbeBooks Seller since 14 March 2016
Used - Soft cover
Condition: Very Good
Quantity: 1 available
Add to basketSold by Better World Books: West, Reno, NV, U.S.A.
AbeBooks Seller since 14 March 2016
Condition: Very Good
Quantity: 1 available
Add to basketFormer library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Seller Inventory # GRP70919463
How import ant is user interface design? A poorly executed interface can frustrate users - and c ost your organization time and money - while an effective design can improve producti vity by helping users get their work done. So what makes good interfaces good and bad interfaces bad? Which design choices can improve the user's experience with a program? Emphasizing practical results over theory, this concise, Windows-focused handbook distills industry best practices and the author's 25 years of software development expertise into straightforward and effective methods you can apply right now to create more usable user-driven software. Coverage includes:
Basic concepts of user interf ace (UI) design - knowing the standards; establishing consistency Practical developme nt techniques - specific ways to improve the UI for applications built with the Win32 API or MFC Understanding the user experience - putting the goals of the user ahead of yours; focusing your creativity the "right" way Windows user interface components - mastering the fundamentals; making appropriate choices Testing and evaluation - ensu ring software quality and usability
In its exploration of designing software for beginning and advanced users the book advises against creating software tailored for specialised roles (a preference that arguably shows the book's interest in "shrink-wrapped" software as business applications routinely require distinct modules for different types of users). Software is categorised into applications and utilities, with visual design guidelines for each. The book doesn't avoid controversy here by arguing against both user-driven design and prototyping within the project life cycle. Further chapters look at what UI features should be readily visible to users and which ones--like unnecessary error messages--should be removed.
In one notable section new ideas in UI design based on today's Web sites are presented. (HTML changes the rules for Windows desktop users too.) Readers also get a laundry list of features that work, such as "direct manipulation", good configurability, previews and tooltips. There's advice on help and documentation and an excellent section on creating simpler yet more effective setup programs. This book can be read profitably by any Windows developer using C++. It provides a solid checklist for thinking about user interface design on the Windows platform. --Richard Dragan
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