From
Ria Christie Collections, Uxbridge, United Kingdom
Seller rating 5 out of 5 stars
AbeBooks Seller since 25 March 2015
In. Seller Inventory # ria9783838379197_new
Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game.
About the Author: Viknashvaran received his BEng (Hons.) in Computer Engineering from NTU, Singapore in 2004. He graduated with a MPhil in Game Technology from Murdoch University, Australia in 2007. He has over seven years of R&D experience in Game and Game related technologies and has developed numerous commercial games with leading developers such as Ubisoft.
Title: Design, Modeling, Architecture and ...
Publisher: LAP LAMBERT Academic Publishing
Publication Date: 2010
Binding: Soft cover
Condition: New
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Narayanasamy ViknashvaranViknashvaran received his BEng (Hons.) in Computer Engineering from NTU, Singapore in 2004. He graduated with a MPhil in Game Technology from Murdoch University, Australia in 2007. He has over seven years of . Seller Inventory # 5418198
Quantity: Over 20 available
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Design, Modeling, Architecture and Development for Multiplayer Games | A Complex Systems based approach to deliver Emergence in Massively Multiplayer Game Engines | Viknashvaran Narayanasamy | Taschenbuch | 232 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838379197 | Verantwortliche Person für die EU: OmniScriptum GmbH & Co. KG, Bahnhofstr. 28, 66111 Saarbrücken, info[at]akademikerverlag[dot]de | Anbieter: preigu. Seller Inventory # 107489456
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New. Seller Inventory # 6666-IUK-9783838379197
Quantity: 10 available
Seller: Sunny Day Books, Mayer, AZ, U.S.A.
Paperback. Condition: New. Brand New! Cover has minor shelf rubbings. Seller Inventory # D1N190828030
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New. Seller Inventory # ABLIING23Apr0316110084989
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 10064921-n
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Seller Inventory # 10064921-n
Quantity: Over 20 available
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9783838379197
Quantity: Over 20 available
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9783838379197
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game. 232 pp. Englisch. Seller Inventory # 9783838379197