Creative Clustering and the Video Games Industry

Language: English

Published by Taylor & Francis Ltd Nov 2026, 2026

1041134770 / 9781041134770

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Neuware - This book explores game production across regional, national and global contexts. Notably, the widespread adoption of remote working practices in the video games sector challenged the entrenched idea of place-based industry clusters.The theme of 'clustering' as a process enables analysis across scales, placing local games industries in the context of global forces and wider creative industries at a time of significant dynamism and change. Focusing on the idea of the video game production cluster, this book draws upon academic research, across creative industries and innovation clusters in multiple regional and national contexts, to explore the contribution of multidisciplinary, cultural influence, diversity and cluster infrastructure to business success. Through 17 scholarly chapters and three expert interviews, Creative Clustering and the Video Games Industry highlights the crucial interactions between universities, creative research and development, and cross-sector innovation in driving the future of the games industry.This essential collection will establish current knowledge and methods for understanding video game creative clusters in context.…

Seller Inventory # 9781041134770

Title
Creative Clustering and the Video Games Industry
Author
Darshana Jayemanne
Publisher
Taylor & Francis Ltd Nov 2026
Publication year
2026
Condition
Neu
Binding
Buch
Language
English
ISBN 10
1041134770
ISBN 13
9781041134770
Dimensions
234x156x35 mm

AHA-BUCH GmbH

Einbeck, Germany

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