The long-awaited second edition of this book has been completely rewritten to provide the most comprehensive authoritative and up-to-date coverage of the field---making it the standard computer graphics reference work for the 1990s. The authors provide a unique combination of current concepts and practical applications. The important algorithms in 2D and 3D graphics are detailed for easy implementation.
The second edition of Fundamentals of Interactive Computer Graphics is completely rewritten to provide the most comprehensive, authoritative, and up-to-date coverage of the field. The authors provide a unique combination of current concepts and practical applications. The important algorithms in 2-D and 3-D graphics are detailed for easy implementation, including a close look at the more subtle special cases.
There is also a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on the field of computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. There are over 100 full-color plates and over 700 figures illustrating the techniques presented in the book. Its many outstanding features ensure its position as the standard computer graphics reference for practitioners, and as a comprehensive and understandable text for students of all levels.
Systems Programming Series Software/SRGP/SPHIGS (Macintosh): 0-201-60956-8 Software/SRGP/SPHIGS (Windows): 0-201-60957-6