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Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
Review: From reviews of the previous editions: "Monumental...Under the guidance of highly skilled and perceptive editors, more than 150 authors, individually and in combination, present an extraordinary amount of information....Overall, these three volumes contain a remarkable series of essays on subjects of great social and public health importance....Characterized by a great breadth of coverage of public health in the developed world...will continue to be a useful source for anyone interested in a wide range of topics."--The New England Journal of Medicine From reviews of the previous editions: "Monumental...Under the guidance of highly skilled and perceptive editors, more than 150 authors, individually and in combination, present an extraordinary amount of information....Overall, these three volumes contain a remarkable series of essays on subjects of great social and public health importance....Characterized by a great breadth of coverage of public health in the developed world...will continue to be a useful source for anyone interested in a wide range of topics."--The New England Journal of Medicine From reviews of the previous editions: "Monumental...Under the guidance of highly skilled and perceptive editors, more than 150 authors, individually and in combination, present an extraordinary amount of information....Overall, these three volumes contain a remarkable series of essays on subjects of great social and public health importance....Characterized by a great breadth of coverage of public health in the developed world...will continue to be a useful source for anyone interested in a wide range of topics."--The New England Journal of Medicine From reviews of the previous editions: "Monumental...Under the guidance of highly skilled and perceptive editors, more than 150 authors, individually and in combination, present an extraordinary amount of information....Overall, these three volumes contain a remarkable series of essays on subjectsof great social and public health importance....Characterized by a great breadth of coverage of public health in the developed world...will continue to be a useful source for anyone interested in a wide range of topics."--The New England Journal of Medicine
Title: Computer-Aided Design of User Interfaces V: ...
Publisher: Springer
Publication Date: 2007
Binding: Hardcover
Condition: New
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive. Seller Inventory # 4094269
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Buch. Condition: Neu. Computer-Aided Design of User Interfaces V | Proceedings of the Sixth International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania) | Gaëlle Calvary (u. a.) | Buch | xiv | Englisch | 2007 | Springer | EAN 9781402058196 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand. Seller Inventory # 102056237
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Buch. Condition: Neu. Neuware -Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 312 pp. Englisch. Seller Inventory # 9781402058196