Complete Virtual Reality and Augmented Reality Development with Unity : Leverage the power of Unity and become a pro at creating mixed reality applications
Language: English
Published by Packt Publishing, 2019
- Softcover
- New

Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
AbeBooks seller since August 14, 2006
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nach der Bestellung gedruckt Neuware - Printed after ordering - Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus RiftKey Features:Build fun augmented reality applications using ARKit, ARCore, and VuforiaExplore virtual reality by developing more than 10 engaging projectsLearn how to integrate AR and VR concepts together in a single applicationBook Description:Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking.You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming.By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity.This Learning Path includes content from the following Packt products:Unity Virtual Reality Projects - Second Edition by Jonathan LinowesUnity 2018 Augmented Reality Projects by Jesse GloverWhat You Will Learn:Create 3D scenes to learn about world space and scaleMove around your scenes using locomotion and teleportationCreate filters or overlays that work with facial recognition softwareInteract with virtual objects using eye gaze, hand controllers, and user input eventsDesign and build a VR storytelling animation with a soundtrack and timelinesCreate social VR experiences with Unity networkingWho this book is for:If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.…
Seller Inventory # 9781838648183
- Title
- Complete Virtual Reality and Augmented Reality Development with Unity : Leverage the power of Unity and become a pro at creating mixed reality applications
- Author
- Jesse Glover
- Publisher
- Packt Publishing
- Publication year
- 2019
- Condition
- Neu
- Binding
- Taschenbuch
- Language
- English
- ISBN 10
- 1838648186
- ISBN 13
- 9781838648183
- Item weight
- 1,226 grams
- Dimensions
- 235x191x36 mm
Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift
Key Features:
- Build fun augmented reality applications using ARKit, ARCore, and Vuforia
- Explore virtual reality by developing more than 10 engaging projects
- Learn how to integrate AR and VR concepts together in a single application
Book Description:
Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.
Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking.
You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming.
By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity.
This Learning Path includes content from the following Packt products:
- Unity Virtual Reality Projects - Second Edition by Jonathan Linowes
- Unity 2018 Augmented Reality Projects by Jesse Glover
What You Will Learn:
- Create 3D scenes to learn about world space and scale
- Move around your scenes using locomotion and teleportation
- Create filters or overlays that work with facial recognition software
- Interact with virtual objects using eye gaze, hand controllers, and user input events
- Design and build a VR storytelling animation with a soundtrack and timelines
- Create social VR experiences with Unity networking
Who this book is for:
If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.
"Synopsis" may belong to another edition of this title.
About the Author
Jonathan Linowes is a long-time Unity developer and software engineer with a focus on VR and AR games and applications. He founded Parkerhill XR Studio and Reality Labs, an immersive indie studio and developer of products including the BridgeXR toolkit, the Power Solitaire VR game, and the Epoch Resources mobile game. He is a VR/AR evangelist, Unity developer, entrepreneur, and Certified Unity Instructor. Jonathan has a Bachelor of Fine Arts degree from Syracuse University, a Master of Science degree from the MIT Media Lab, and has held technical leadership positions at Autodesk and other companies. He has authored several books on VR and AR from Packt Publishing.
"About the title" may belong to another edition of this title.
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