Digital illustration is a revolution, and this is a frontline report.
The Complete Guide to Digital Illustration covers the whole breadth of this exciting field, from the most stylized line-drawn artwork to photorealistic 3D animation. This comprehensive review is a must for anyone with an interest in the graphic arts.
This wonderful book showcases the most exciting and inspirational work from leading international illustrators, complete with 'behind the scenes' secrets.
It includes tips and practical workthroughs that make advanced techniques accessible. Discover how to work more effectively and expand your creative horizons.
Offers real-world advice on everything from buying the right hardware and software to exhibiting your work and developing a career.
Packed with beautiful, full-colour examples, The Complete Guide to Digital Illustration is a perfect introduction to this fast-moving world, and essential reading for the forward-looking professional.
In seven lavishly illustrated parts, The Complete Guide to Digital Illustration covers every aspect of the subject. Each section begins with a discussion of a particular area of digital illustration before providing invaluable information on the applications, styles and methods involved. Along the way, example images are broken down to give an insight into how even the most complex images can be created using easy-to-learn techniques. Where appropriate, the part ends with a showcase reproducing the most stunning work in digital illustration today.
Part 1 - The Basics is an introduction to the world of digital illustration. It begins with advice on buying computer hardware and software, then continues with a review of the fundamentals of digital painting and drawing, 3D graphics and animation.
Part 2 - Digital Painting explores in depth what can be achieved using painting applications such as Adobe Photoshop, including photo manipulation, photomontage and pixel art. Step-by-step projects cover advanced techniques and the creation of pop-art or line-action images.
Part 3 - Digital Drawing runs through the principles of building an image from lines, strokes and fills, then illustrates methods used for creating comic book images, maps and technical illustrations.
Part 4 - 3D Illustration begins with an introduction to the main applications and their specialized uses, and then delves into the basics of 3D modelling, texturing and lighting in a succinct approach that gets behind the jargon.
Part 5 - Animation covers the fundamentals of creating moving images on a computer, with a more detailed look at using digital methods to produce cartoons and stylized animated montages.
Part 6 - Professional Practice offers information on earning a living as an illustrator, with advice on building a profile, working with clients and navigating the copyright minefield.
Part 7 - Essential Reference. Everything the illustrator needs to know about resolution, colour modes and management, file formats and filters.
...a sumptuous book that's punctuated with portfolios of some of the best digital art currently being produced - 5/5 -- Computer Arts Projects, Sept 03
...the result is so impressive that I could not put the book down... -- Kansas City Star, May 2003