Commodore 64 Full Game in Assembly Language - DREADCASTLE C64: Build a Complete C64 Vampire Adventure in Assembly for the Commodore 64 (code&books)
Language: English
Published by Independently published, 2026
Series: Book 7 of 17 - code&books
- Softcover
- New

Seller: California Books, Miami, FL, U.S.A.California Books
AbeBooks seller since October 27, 2023
Condition: New
£ 21.40
Quantity: Over 20 available
Add to basketItem description from seller
Print on Demand.
Seller Inventory # I-9798177236780
- Title
- Commodore 64 Full Game in Assembly Language - DREADCASTLE C64: Build a Complete C64 Vampire Adventure in Assembly for the Commodore 64 (code&books)
- Author
- Norton, Eric A.; Sallow, Jorah
- Publisher
- Independently published
- Publication year
- 2026
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 13
- 9798177236780
- Series
- Book 7 of 17: code&books
Build a complete Commodore 64 game in assembly, one playable step at a time.
Count Dracula is away at the annual Monsters' Convention, and Tom Darkfang's werewolves have taken Dreadcastle. His grandson Oscar, a small vampire still learning to fly, wakes at midnight in the Village of Mortals, miles from home, and the night is short. Dreadcastle is an original side-scrolling action adventure for the Commodore 64, and this book shows you how to build it yourself, from the first byte on the screen to the finished game with its music, its boss fight and its dawn.
The complete game is yours. A companion repository on GitHub holds the full source code of Dreadcastle under the MIT license: the finished game, the thirteen steps of the book, 37 ready-made experiments, the automated tests and the tools. The game is also there ready to play, as a PRG file and as a 1541 disk image. The address is printed in the book.
What you will build
- Eight levels that scroll smoothly both ways, from the Village of Mortals to the Throne Tower, drawn from packed maps of metatiles
- A young vampire who walks, jumps higher the longer you hold the stick, and turns into a bat that flies on beats of its wings and eats moths for energy
- Heirlooms, lanterns, gates and a night that runs out at dawn, with a HUD for health, energy, night and a six-digit score
- Eleven kinds of enemy that walk, fly and pounce, the Count's staff to strike them, and hazards from brambles to fire
- A boss fight against Tom Darkfang, a werewolf made of four sprites, twice Oscar's size
- Original SID music, jingles and fifteen sound effects, with a MUSIC, SOUND FX or SILENT menu, a title screen, victory and dawn
- The finished program on a 1541 disk image, its loading time measured
How this book teaches
- No assembly experience needed. Every instruction is explained the first time it is used.
- Thirteen playable steps. Each is a complete program cut from the finished game, so nothing you learn is thrown away later; its size and SHA-256 fingerprint tell you that you built exactly the program in the book.
- Real code, real screens. Every listing is checked line for line against the source you download, and every screen of the game in the book was captured in the VICE emulator, nothing drawn or retouched.
- Make it yours. 24 guided experiments change speeds, colours, damage, music and words, with safe values and the way back.
- Where it breaks. 13 classic mistakes made on purpose and explained.
- Measured, not guessed. Cycles, memory and loading time are measured in the emulator, and automated tests compare every frame of play with a model of the game.
- Questions with answers, a reference chapter on reading and checking the whole game, a glossary of 102 terms and an index.
Inside the book
Your workshop · Memory and the VIC-II · The level on screen · The raster and the HUD · Smooth scrolling · Oscar walks · Jumps and solid ground · The bat · Heirlooms, the gate and the night · The enemies · The Count's staff · Packed levels and the castle · Tom Darkfang · The fight with Tom · The SID and the music · States, title and menu · The tally, dawn and victory · Effects, jingles and the disk · Reading and checking the game · Glossary and index
What you need
A Windows PC and three free programs: the 64tass assembler, the VICE emulator and Python. The game is written for the PAL Commodore 64 and was tested in VICE.
Dreadcastle is the third volume of the C64 Game Manual Series, where every book is independent and brings a new original game to life. Start the emulator, wake Oscar at midnight and get him home before dawn.
"Synopsis" may belong to another edition of this title.
California Books
Miami, FL, U.S.A.
AbeBooks seller since October 27, 2023
Shipping rates within U.S.A.
| Item | 3 to 7 business days | 2 to 5 business days |
|---|---|---|
| First item | £ 2.23 | £ 12.61 |
Payment methods
Store description
We have 20 years experience selling books worldwide! Friendly customer support. Your satisfaction guaranteed!
Specialty
All authorized categoriesSeller's business information
Miramar International Services LLC
FL, U.S.A.
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to California Books, Fort Wayne, Indiana, U.S.A., without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.