Coding for Kids: Learn JavaScript: Build Mini Apps
Language: English
Published by Stephen J. Wolf, 2019
Series: Book 1 of 3 - Coding for Kids
- Softcover
- Used

Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
AbeBooks seller since December 20, 2007
Condition: Used - Good
£ 3.48
Quantity: 1 available
Add to basketItem description from seller
Learn JavaScriptJavaScript is the brains behind the internet, updating websites, running games, and so much more. This book teaches you the basics of coding in JavaScript by creating over a dozen Mini Apps.The Mini App PlanLearn about proper syntax, variables, and strings. Discover conditionals and loops. Explore arrays, objects, and functions.Incorporate HTML and CSS to connect to JavaScript's inherent strength of working with webpages.Share your creations with friends and family.This BookLearn standard coding concepts that stretch to any programming language.To code, you only need simple text files. To test your code, you need access to an internet browser, but you don't need internet access. Chapter 1 covers the setup you need to get started.This book is written by a middle school science teacher with over 18 years of experience working with kids. The format of the book is a step-by-step guide through the process with repetition, and contains all the code at the end of each section. A short JavaScript reference guide is also included, as well as an exclusive website.Start Coding JavaScript Today Chapter BreakdownChapter 1 introduces you to the book and gets you set up and ready to code.Chapter 2 starts you coding in the console.Chapter 3 helps you write your first app, a Word Replacement Game.Chapter 4 teaches conditionals through the Test Averager.Chapter 5 sets up random numbers through our Fortune Teller.Chapter 6 works with while loops in Guess My Number.Chapter 7 expands into for loops in Rock, Paper, Scissors.Chapter 8 introduces arrays with a Random Word Generator.Chapter 9 incorporates array and string methods with a round of Hangman.Chapter 10 demonstrates the use of objects with The Quizzer.Chapter 11 prepares you with functions in Math Helpers.Chapter 12 ties in our coding concepts with Treasure Quest.Chapter 13 breaks out of JavaScript to introduce HTML.Chapter 14 uses our HTML skills in the Tip Calculator.Chapter 15 freshens up our Math Helpers.Chapter 16 dives into styling with CSS.Chapter 17 ties HTML and CSS together for 23 Pennies.Chapter 18 enacts AI with Tic-Tac-Toe.Chapter 19 increases the interactivity with Bubble Pop.Chapter 20 pits your skills against monsters in Battles in Kallisor.Chapter 21 challenges you to take the next steps in your coding adventure.Chapter 22 is a condensed JavaScript crash course and a quick reference syntax guide.Also available from Stephen J. WolfRed Jade Fantasy SeriesJourneys in KallisorThe Shattered ShardsThe AssemblyThe Forgotten TribeDelminor's Trials: A PrequelGarinor's AdventureA Choose-the-Fate NovelPre-selected pathsThe Castle PathThe Labyrinth PathThe Prince PathThe Stone PathCoding for KidsLearn JavaScript: Build the Room Adventure GameLearn JavaScript: Build Mini AppsA Shocking JourneyLearn about electricity and magnetism through analogies. …
Seller Inventory # CIN1950110125G
- Title
- Coding for Kids: Learn JavaScript: Build Mini Apps
- Author
- Stephen J Wolf
- Publisher
- Stephen J. Wolf
- Publication year
- 2019
- Condition
- Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1950110125
- ISBN 13
- 9781950110124
- Series
- Book 1 of 3: Coding for Kids
Learn JavaScript
JavaScript is the brains behind the internet, updating websites, running games, and so much more. This book teaches you the basics of coding in JavaScript by creating over a dozen Mini Apps.
The Mini App Plan
Learn about proper syntax, variables, and strings. Discover conditionals and loops. Explore arrays, objects, and functions.
Incorporate HTML and CSS to connect to JavaScript's inherent strength of working with webpages.
Share your creations with friends and family.
This Book
Learn standard coding concepts that stretch to any programming language.
To code, you only need simple text files. To test your code, you need access to an internet browser, but you don't need internet access. Chapter 1 covers the setup you need to get started.
This book is written by a middle school science teacher with over 18 years of experience working with kids. The format of the book is a step-by-step guide through the process with repetition, and contains all the code at the end of each section. A short JavaScript reference guide is also included, as well as an exclusive website.
Start Coding JavaScript Today!
Chapter Breakdown- Chapter 1 introduces you to the book and gets you set up and ready to code.
- Chapter 2 starts you coding in the console.
- Chapter 3 helps you write your first app, a Word Replacement Game.
- Chapter 4 teaches conditionals through the Test Averager.
- Chapter 5 sets up random numbers through our Fortune Teller.
- Chapter 6 works with while loops in Guess My Number.
- Chapter 7 expands into for loops in Rock, Paper, Scissors.
- Chapter 8 introduces arrays with a Random Word Generator.
- Chapter 9 incorporates array and string methods with a round of Hangman.
- Chapter 10 demonstrates the use of objects with The Quizzer.
- Chapter 11 prepares you with functions in Math Helpers.
- Chapter 12 ties in our coding concepts with Treasure Quest.
- Chapter 13 breaks out of JavaScript to introduce HTML.
- Chapter 14 uses our HTML skills in the Tip Calculator.
- Chapter 15 freshens up our Math Helpers.
- Chapter 16 dives into styling with CSS.
- Chapter 17 ties HTML and CSS together for 23 Pennies.
- Chapter 18 enacts AI with Tic-Tac-Toe.
- Chapter 19 increases the interactivity with Bubble Pop.
- Chapter 20 pits your skills against monsters in Battles in Kallisor.
- Chapter 21 challenges you to take the next steps in your coding adventure.
- Chapter 22 is a condensed JavaScript crash course and a quick reference syntax guide.
Also available from Stephen J. Wolf
- Red Jade Fantasy Series
- Journeys in Kallisor
- The Shattered Shards
- The Assembly
- The Forgotten Tribe
- Delminor's Trials: A Prequel
- Garinor's Adventure
- A Choose-the-Fate Novel
- Pre-selected paths
- The Castle Path
- The Labyrinth Path
- The Prince Path
- The Stone Path
- Coding for Kids
- Learn JavaScript: Build the Room Adventure Game
- Learn JavaScript: Build Mini Apps
- A Shocking Journey
- Learn about electricity and magnetism through analogies.
"Synopsis" may belong to another edition of this title.
World of Books (was SecondSale)
Montgomery, IL, U.S.A.
AbeBooks seller since December 20, 2007
Shipping rates within U.S.A.
| Item | 4 to 12 business days | 3 to 6 business days |
|---|---|---|
| First item | £ 0.00 | £ 8.25 |
Payment methods
Store description
Founded in 2002, World of Books is a leading online destination for buying and selling both preloved and new books, committed to making sustainable reading accessible to all. With a mission to help people read more and waste less, World of Books offers a huge range of affordable, high-quality books — giving both new and preloved titles a second life. The company also operates World of Books – Sell Your Books, an easy-to-use platform that allows customers to trade in unwanted books for cash, helping to keep books in circulation while promoting sustainability. As a Certified B Corp, World of Books is driven by a vision to become the world’s largest and most sustainable dedicated online bookstore. The company measures its success through the positive environmental impact it creates, the value it provides to customers, and its ability to operate profitably while supporting its sustainable mission …
Seller's business information
SBYB, Inc.
900 Knell Rd
Montgomery, IL U.S.A. 60538
Terms of sale
We guarantee the condition of every book as it's described on the Abebooks web sites. If you're dissatisfied with your purchase (Incorrect Book/Not as Described/Damaged) or if the order hasn't arrived, you're eligible for a refund within 30 days of the estimated delivery date. If you've changed your mind about a book that you've ordered, please use the Ask bookseller a question link to contact us and we'll respond within 2 business days.
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to World of Books (was SecondSale), Montgomery, Illinois, U.S.A., without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.
Shipping terms
Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.