Code the Classics Volume I
Language: English
Published by Raspberry Pi Press Aug 2024, 2024
- Hardcover
- New

Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
AbeBooks seller since August 14, 2006
Condition: New
£ 28.79
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Add to basketItem description from seller
Neuware - Take inspiration from the golden age of video games and write your own modern classics.?Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find:?- Game design tips and tricks from the masters?- Expanded Python and Pygame Zero tutorials?- GitHub tutorial for working with example code?Download and play game examples by Raspberry Pi founder Eben Upton:?- Boing! (A Pong-style tennis game)?- Cavern (An action platformer inspired by Bubble Bobble)?- Infinite Bunner (A take on the classic Frogger)?- Myriapod (A fixed shooter homage to Centipede)?- Substitute Soccer (A top-down-view football game, like Kick Off 2 and Sensible Soccer).
Seller Inventory # 9781916868199
- Title
- Code the Classics Volume I
- Author
- Liz Upton
- Publisher
- Raspberry Pi Press Aug 2024
- Publication year
- 2024
- Condition
- Neu
- Binding
- Buch
- Language
- English
- ISBN 10
- 1916868193
- ISBN 13
- 9781916868199
- Edition
- 2nd Edition
- Item weight
- 925 grams
- Dimensions
- 242x183x22 mm
Take inspiration from the golden age of video games and learn how to write your own modern classics
Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:
- Get game design tips and tricks from the masters
- Learn how to code your own games with Pygame Zero
- Explore the code listings and find out how they work
- Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.
- Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.
- Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.
- Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.
- Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
"Synopsis" may belong to another edition of this title.
About the Author
Andrew Gillett grew up with early computers such as the ZX Spectrum, and was writing simple programs from the age of five. Since then, he's worked on games that have sold millions, including Rollercoaster Tycoon 3, Kinectimals, and Kinect Disneyland Adventures. After working in the games industry for 13 years, he is now a computer science/programming tutor and indie developer.
Liz Upton was an award-winning journalist before becoming one of the co-founders of Raspberry Pi along with her husband Eben. She now works as Executive Director of Communications at Raspberry Pi. Liz plays the piano, collects and restores old fountain pens, and has an uncanny knack of getting toddlers to consume vegetables.
Eben Upton is the CEO of Raspberry Pi Ltd. He is responsible for the overall software and hardware architecture of Raspberry Pi computers and microcontrollers.
Dan Malone has been involved in the UK games industry for over 30 years and has been writing stories, games, designing characters, and drawing comics for most of his life. His work includes design and graphics on games from Speedball 2 and The Chaos Engine (Amiga/Atari ST) to character model design on SSX Blur (Nintendo Wii).
Sean M. Tracey calls himself a technologist, which is his way of saying he hasn't decided what he wants to do with technology yet - other than everything. Sean has spent his career trying to avoid getting 'proper' jobs, and as such has had a hand in making a variety of fun and interesting projects, and every now and then he writes a book about those things too.
Allister Brimble is a music and sound designer and has created the audio for over 400 video games since the early 1990s. During his time in the industry, Allister has worked on almost every format, from the early 8- and 16-bit home computers to hand-held devices and beyond, into today's current consoles, phones, and tablets.
"About the title" may belong to another edition of this title.
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