Choosing and Using Digital Games in the Classroom A Practical Guide

Language: English

Published by Springer, 2016

3319122223 / 9783319122229

Series: Book 1 of 14 - Advances in Game-Based Learning

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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. Sprache: Englisch Gewicht in Gramm: 771.

Title
Choosing and Using Digital Games in the Classroom A Practical Guide
Author
Katrin Becker
Publisher
Springer
Publication year
2016
Condition
Neu
Binding
Gebundene Ausgabe
Language
English
ISBN 10
3319122223
ISBN 13
9783319122229
Item weight
771 grams
Series
Book 1 of 14: Advances in Game-Based Learning

Home-set

Mannheim, Germany

5-star seller

AbeBooks seller since April 13, 2026

Shipping rates from Germany to U.S.A.

Item10 to 12 business days8 to 10 business days
First item£ 41.62£ 62.56
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Home-set

Germany