Choosing and Using Digital Games in the Classroom

Language: English

Published by Springer International Publishing Okt 2016, 2016

3319122223 / 9783319122229

Series: Book 1 of 14 - Advances in Game-Based Learning

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Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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This item is printed on demand - it takes 3-4 days longer - Neuware -This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of seriousgame implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. 440 pp. Englisch.

Seller Inventory # 9783319122229

Title
Choosing and Using Digital Games in the Classroom
Author
Katrin Becker
Publisher
Springer International Publishing Okt 2016
Publication year
2016
Condition
Neu
Binding
Buch
Language
English
ISBN 10
3319122223
ISBN 13
9783319122229
Item weight
822 grams
Dimensions
241x160x30 mm
Series
Book 1 of 14: Advances in Game-Based Learning

BuchWeltWeit Ludwig Meier e.K.

Bergisch Gladbach, Germany

5-star seller

AbeBooks seller since January 11, 2012

Shipping rates from Germany to U.S.A.

Item5 to 15 business days5 to 15 business days
First item£ 19.72£ 19.72
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BuchWeltWeit Ludwig Meier e.K.

Germany