Cases on Digital Game-Based Learning : Methods, Models, and Strategies

Language: English

Published by Information Science Reference, 2013

1466628480 / 9781466628489

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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nach der Bestellung gedruckt Neuware - Printed after ordering - In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Seller Inventory # 9781466628489

Title
Cases on Digital Game-Based Learning : Methods, Models, and Strategies
Author
Youngkyun Baek
Publisher
Information Science Reference
Publication year
2013
Condition
Neu
Binding
Buch
Language
English
ISBN 10
1466628480
ISBN 13
9781466628489
Item weight
1,359 grams
Dimensions
260x183x38 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

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