Building Games with C++ (Paperback)

Language: English

Published by Independently Published, 2025

9798272534804

  • Softcover
  • New
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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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Paperback. What if you could build your own game engine, one that renders lifelike worlds, animates intelligent characters, and runs efficiently across platforms? Building Games with C++: Step-by-Step Guide to Mastering Modern C++ Game Systems and Creating Immersive Interactive Worlds shows you exactly how to make that a reality.This comprehensive guide takes you from the foundations of C++ programming to the cutting edge of real-time rendering, AI, and gameplay architecture. Designed for aspiring developers, technical designers, and professionals aiming to deepen their engine-level understanding, this book bridges the gap between theory and practice, turning advanced concepts into tangible systems that power real games.Through hands-on, systematically explained chapters, you'll learn how to: Build robust entity-component systems (ECS) and event-driven gameplay logicImplement high-performance rendering pipelines using Vulkan, DirectX, and OpenGLDesign intelligent AI with behavior trees, utility systems, and navigation meshesCreate dynamic worlds through procedural generation, physics, and scriptingProfile, optimize, and test cross-platform games for PC, mobile, and consolesEach chapter is engineered to build your technical fluency, giving you the mindset and tools used by professional studios to craft responsive, visually striking, and efficient games. By mastering modern C++ techniques, you'll gain control over every layer of the game, from input and physics to rendering and networking.Whether you're starting your first prototype or refining a custom engine, Building Games with C++ provides the structure, clarity, and insight to elevate your development skills to a professional standard.Transform your ideas into interactive worlds. Start building games that not only run, but perform, respond, and inspire. Order your copy today and begin creating the systems behind the games you've always wanted to make. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Seller Inventory # 9798272534804

Title
Building Games with C++ (Paperback)
Author
Kai Rees
Publisher
Independently Published
Publication year
2025
Condition
new
Binding
Paperback
Language
English
ISBN 13
9798272534804

Grand Eagle Retail

Bensenville, IL, U.S.A.

5-star seller

AbeBooks seller since October 12, 2005

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