- Softcover
- New

Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
AbeBooks seller since March 25, 2015
Condition: New
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Add to basketItem description from seller
In English.
Seller Inventory # ria9781849519625_new
- Title
- Box2D for Flash Games
- Author
- Feronato, Emanuele
- Publisher
- Packt Publishing
- Publication year
- 2012
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1849519625
- ISBN 13
- 9781849519625
- Item weight
- 418 grams
Create amazing and realistic physics-based Flash games using Box2D
Overview
- Design blockbuster physics game and handle every kind of collision
- Build and destroy levels piece by piece
- Create vehicles and bring them to life with motors
In Detail
Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself.
"Box2D for Flash Games" will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing.
The book analyzes two of the most played physics games, and breaks them down to allow readers to build them from scratch in a step-by-step approach.
By the end of the book, you will learn how to create basic primitive bodies as well as complex, compound bodies. Motors will give life to cars, catapults and siege machines firing bullets, while a complete collision management will make your game look even more realistic.
If you want to make full Flash games with physics, then Box2D for Flash Games will guide you through the entire process of making a Flash physics game.
What you will learn from this book
- Create a physics world with gravity
- Manage materials assigning physics properties
- Interact with physics bodies using mouse or keyboard
- Build vehicles with joints and motors
- Handle every kind of collision
- Add forces and impulses to bodies
- Turn your graphic assets into physics bodies
- Fire bullets and destroy bodies
Approach
This book is a step by step guide to create games with Box2D explained in a simple and friendly way.
Who this book is written for
Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You dont have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!
"Synopsis" may belong to another edition of this title.
About the Author
Emanuele Feronato
Emanuele Feronato has been studying programming languages since the early eighties, with a particular interest in game development. He taught online programming for the European Social Fund and founded a web development company in Italy.
As a game developer, he developed Flash games sponsored by the biggest game portals and played more than 70 million times, and now is porting most of them on mobile platforms.
As a writer, he worked as technical reviewer for Packt Publishing and published a book about Flash game development.
His blog, http://www.emanueleferonato.com, is one of the most visited blogs about indie programming.
"About the title" may belong to another edition of this title.
Ria Christie Collections
Uxbridge, United Kingdom
AbeBooks seller since March 25, 2015
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