Blueprints Visual Scripting for Unreal Engine
Sewell, Brenden
Sold by Ria Christie Collections, Uxbridge, United Kingdom
AbeBooks Seller since 25 March 2015
New - Soft cover
Condition: New
Quantity: Over 20 available
Add to basketSold by Ria Christie Collections, Uxbridge, United Kingdom
AbeBooks Seller since 25 March 2015
Condition: New
Quantity: Over 20 available
Add to basketBuild professional 3D games with Unreal Engine 4's Visual Scripting system
Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!
Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.
By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.
From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
Brenden Sewell is a lead game designer at E-Line Media, and has spent the last 5 years designing and creating games that are both fun to play and have educational or social impact. He has been building games since 2002, when Neverwinter Nights taught him an invaluable lesson about the expressive power of game design. In 2010, he graduated with a degree in cognitive science from Indiana University. Since then, he has focused on enhancing his own craft of game design while harnessing its power to do good in the world, and exposing more people to the joy the profession holds.
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