Beginning Game AI with Unity : Programming Artificial Intelligence with C

Language: English

Published by Apress, 2020

1484263545 / 9781484263549

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Softcover

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nach der Bestellung gedruckt Neuware - Printed after ordering - Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to proceduralgenerated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A\* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games.…

Seller Inventory # 9781484263549

Title
Beginning Game AI with Unity : Programming Artificial Intelligence with C
Author
Sebastiano M. Cossu
Publisher
Apress
Publication year
2020
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
1484263545
ISBN 13
9781484263549
Item weight
254 grams
Dimensions
235x155x9 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

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