How to Become a Video Game Artist. This item is unavailable.
Language: English
Published by Watson-Guptill, 2013
- Softcover
- Used

Seller: Reuseabook, Gloucester, GLOS, United KingdomReuseabook
AbeBooks seller since June 24, 2014
Condition: Used - Very good
£ 6.15
Item description from seller
Dispatched, from the UK, within 48 hours of ordering. Though second-hand, the book is still in very good shape. Minimal signs of usage may include very minor creasing on the cover or on the spine.
Seller Inventory # CHL3267227
- Title
- How to Become a Video Game Artist
- Author
- Sam R. Kennedy
- Publisher
- Watson-Guptill
- Publication year
- 2013
- Condition
- Used; Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0823008096
- ISBN 13
- 9780823008094
Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today.
It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators, from concept artists to character animators to marketing artists and beyond.
Contents include:
- Working in the industry
- Various artist roles
- Fundamentals of drawing
- Fundamentals of software skills
Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who have worked for top gaming companies like BioWare, Blizzard and Ubisoft; step-by-step examples of actual game art and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own.
For anyone who wants to go from gamer to game designer, this book contains all the secrets you'll need to rise to the top of one of the most exciting industries of our time.
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About the Author
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