How to Become a Video Game Artist

Kennedy, Sam R.

ISBN 10: 0823008096 ISBN 13: 9780823008094
Published by Watson-Guptill, 2013
Used Paperback

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Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G0823008096I3N10

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Synopsis:

Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today.

It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators, from concept artists to character animators to marketing artists and beyond.

Contents include:

  • Working in the industry
  • Various artist roles
  • Fundamentals of drawing
  • Fundamentals of software skills

Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who have worked for top gaming companies like BioWare, Blizzard and Ubisoft; step-by-step examples of actual game art and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own.

For anyone who wants to go from gamer to game designer, this book contains all the secrets you'll need to rise to the top of one of the most exciting industries of our time.

About the Author: Sam R. Kennedy is a freelance illustrator, a graphic designer and an art instructor, who has held positions at almost every level in the video game art world. A former marketing artist for Ubisoft, Kennedy has worked on a diverse array of games like Tom Clancys Ghost Recon, Tom Clancys Rainbow Six, Men of Valor, Teenage Mutant Ninja Turtles, and CyberTiger.

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Bibliographic Details

Title: How to Become a Video Game Artist
Publisher: Watson-Guptill
Publication Date: 2013
Binding: Paperback
Condition: Good
Dust Jacket Condition: No Jacket

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