Atypical Ideas About LARP
Language: English
Published by Independently Published, 2025
- Softcover
- New

Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
AbeBooks seller since June 10, 2025
Condition: New
£ 13.84
Quantity: Over 20 available
Add to basketSeller Inventory # LU-9798298941303
- Title
- Atypical Ideas About LARP
- Author
- Brian David Phillips
- Publisher
- Independently Published
- Publication year
- 2025
- Condition
- New
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798298941303
- Item weight
- 349 grams
Step into a world where storytelling comes alive—not on a stage or behind a screen, but in the space between people. This book is an introduction to salon-style live action roleplay (LARP), a form of immersive play that transforms ordinary rooms into extraordinary experiences. No costumes, no combat—just imagination, conversation, and a framework for shared storytelling.
Designed for living rooms, classrooms, and small groups, salon LARPs are intimate games that focus on character, emotion, and interaction. They can be funny, serious, experimental, or heartfelt. What they all share is the power to connect people in surprising and meaningful ways.
Inside, you’ll find practical guidance for running and designing your own games: how to set boundaries and foster safety, how to shape characters and story arcs, and how to create rituals that open and close the experience. You’ll also discover the deeper potential of immersive play—as art, as education, and as a way to explore who we are together.
Whether you’re a seasoned roleplayer, a theater enthusiast, an educator, or simply curious about new ways to connect, this book invites you to experiment, reflect, and create. Each game is an adventure, each gathering a chance to tell stories that exist only once, in the moment, with the people who play them.
This book opens the door to a very particular world of live-action roleplay—intimate, imaginative, and deeply human. Instead of swords, costumes, or elaborate sets, these are games built around people, conversation, and creativity. Often called salon LARPs or freeform LARPs, they are designed for living rooms, classrooms, and small gatherings. The tools are simple, but the impact can be profound. At their best, these games create shared experiences that are emotional, playful, and sometimes transformative.
The text begins by explaining what makes salon-style play different from other roleplaying traditions. Where tabletop games revolve around dice and mechanics, and boffer LARPs center on physical combat, salon LARPs focus on character and story. They strip away excess, leaving behind the essentials of collaborative storytelling. Anyone can host one with a handful of friends, a clear framework, and a willingness to experiment.
From there, the book explores the principles of design and facilitation. Immersion is presented not as a rigid standard but as a spectrum—some players sink completely into character, while others keep a degree of distance. Both are valid, and good design leaves room for variety. Consent and safety feature prominently, with practical tools for setting boundaries, signaling comfort levels, and supporting participants before, during, and after play. Games can touch on intense themes, but players should always feel secure in choosing how far they want to go.
The structure of a session is treated as central to the experience. The book shows how openings and closings—rituals, props, music, or even simple words—frame the play space as something special. Likewise, debriefs are emphasized as vital for reflection and processing. Talking about what happened in character versus what felt real helps players carry the experience in healthy and meaningful ways.
One of the most powerful ideas the book offers is that limitations fuel creativity. A small room encourages intimacy. A lack of props invites symbolism. A short time frame pushes players to sharpen their arcs. Rather than obstacles, constraints become design choices that make each game unique and memorable.
"Synopsis" may belong to another edition of this title.
Shipping rates within U.S.A.
| Item | 13 to 14 business days | 13 to 16 business days |
|---|---|---|
| First item | £ 0.00 | £ 0.00 |
Payment methods
Seller's business information
Rarewaves USA
10100 West Sample Road, Ste 101
Coral Springs, FL U.S.A. 33065
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to Rarewaves USA, Coral Springs, Florida, U.S.A., without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.
Shipping terms
Please note that we do not offer Priority shipping to any country.
We currently do not ship to the below countries:
Afghanistan
Bhutan
Brazil
Brunei Darussalam
Channel Islands
Chile
Israel
Lao
Mexico
Russian Federation
Saudi Arabia
South Africa
Yemen
Please do not attempt to place orders with any of these countries as a ship to address - they will be cancelled.