Atari 2600/7800: a visual compendium
Bitmap Books
Sold by PBShop.store UK, Fairford, GLOS, United Kingdom
AbeBooks Seller since 11 June 1999
New - Hardcover
Condition: New
Quantity: Over 20 available
Add to basketSold by PBShop.store UK, Fairford, GLOS, United Kingdom
AbeBooks Seller since 11 June 1999
Condition: New
Quantity: Over 20 available
Add to basketNew Book. Shipped from UK. Established seller since 2000.
Seller Inventory # C8-9781999353384
During Atari's early tenure as the video game industry's leading light, it oversaw seismic change in what was still a very young, still-evolving sector. Not only was Atari's VCS/2600 system the first piece of gaming equipment to truly dominate the living room, it also played host to some of the most iconic titles of all time, including Asteroids, Space Invaders, Pac-Man Defender, Joust, Pitfall!, River Raid and many, many more.
At its height, Atari's name became synonymous with video gaming in the same way that Nintendo's would a few years later, but the company – and the industry – fell just as swiftly, thanks to the infamous North American video game crash of 1983. Even when faced with this catastrophic event, Atari soldiered on and, the following year, produced the powerful 7800 console – a machine that could easily have returned the firm to its former glory, had its launch in 1984 gone to plan.
This book aims to cover the highs and lows of what was a truly tumultuous period in video game history, an era which laid down the foundations for what has today become one of the world's most popular forms of entertainment.
Atari 2600/7800: a visual compendium aims to showcase the very best pixel art, cover art and product design on each system. Spread over 528 pages, it features over 200 classic games, with articles on the leading third-party developers, interviews with key figures in the industry and features on subjects such as cover art, prototypes and homebrew releases.
About the publisher:
Bitmap Books work with the world's most experienced writers, designers and gaming experts to create meticulously researched, visually ambitious retro gaming books. As a design-led publisher, visual quality matters to us. We don’t just obsessively pursue the best printing quality currently available. We want to constantly push the envelope when it comes to expectations about printing techniques.
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