The Art of Video Games: From Pac-Man to Mass Effect

Patrick O'Rourke,Chris Melissinos

ISBN 10: 159962110X ISBN 13: 9781599621104
Published by Welcome Books, 2012
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Video games use images, actions, and player participation to tell stories and engage their audiences. In the same way as film, animation, and performance, they can be a compelling and influential form of narrative art. The Art of Video Games explores the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies.

Covering five eras of game technology, from the beginning of the home game revolution to the current generation, The Art of Video Games features some of the industry's most influential artists and designers, from early developers such as David Crane and Warren Robinett to contemporary designers like Kellee Santiago and David Jaffe. Author Chris Melissinos examines the many influences on game designers, and the pervasive presence video games have in the broader popular culture, with new relationships to video art, film and television, and educational practices. Lavishly ilustrated and impressive in scope, this is the story of how video games capture our imaginations and influence our world.

About the Author: Chris Melissinos, founder of Past Pixels, is the curator for the exhibition The Art of Video Games, at the Smithsonian American Art Museum in Washington, D.C. Melissinos has been engaged in the ongoing dialogue about video game technology, social trends, and the application of technology for more than a decade. He is a frequent speaker at game and technology conferences. Melissinos is currently vice president of corporate marketing for Verisign. Previously, he served as chief gaming officer and chief evangelist at Sun Microsystems. During his 15-year tenure with the company, he contributed to and led numerous technology developments, including the formation of the company's GameTechnology Group, which developed Java Application Programming Interfaces (APIs) focused on media and entertainment markets and mobile technologies.

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Title: The Art of Video Games: From Pac-Man to Mass...
Publisher: Welcome Books
Publication Date: 2012
Binding: Hardcover
Condition: Very Good

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Chris Melissinos; Patrick O'Rourke
Published by Welcome Books, 2012
ISBN 10: 159962110X ISBN 13: 9781599621104
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Chris Melissinos; Patrick O'Rourke
Published by Welcome Books, New York, NY, 2012
ISBN 10: 159962110X ISBN 13: 9781599621104
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Hardcover. Condition: Good. Dust Jacket Condition: Good. 1st Edition. Minor edge and corner wear to the dj; lightly scuffed and scratched; corners are gently bumped and rubbed; some shelf wear; front and rear hinges are cracked; ex-library with the usual library markings; overall a nice used copy! Color illustrated boards with yellow and white lettering. 215 historical and artistic pages nicely enhanced by full-color and black and white illustrations! "In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide.". Seller Inventory # 052781

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Chris Melissinos; Patrick O'Rourke
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Patrick O'Rourke,Chris Melissinos
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Paperback. Condition: Very Good. Video games use images, actions, and player participation to tell stories and engage their audiences. In the same way as film, animation, and performance, they can be a compelling and influential form of narrative art. The Art of Video Games explores the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. Covering five eras of game technology, from the beginning of the home game revolution to the current generation, The Art of Video Games features some of the industry's most influential artists and designers, from early developers such as David Crane and Warren Robinett to contemporary designers like Kellee Santiago and David Jaffe. Author Chris Melissinos examines the many influences on game designers, and the pervasive presence video games have in the broader popular culture, with new relationships to video art, film and television, and educational practices. Lavishly ilustrated and impressive in scope, this is the story of how video games capture our imaginations and influence our world. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR006557143

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Melissinos, Chris/ Broun, Elizabeth (Foreward By)
Published by Welcome Books, 2012
ISBN 10: 159962110X ISBN 13: 9781599621104
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