Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory). This item is unavailable.
Cagle, Eric; Decker, Jesse; Quick, Jeff; Wyatt, James
Language: English
Published by Wizards of the Coast, 2003
- Hardcover
- Used

Seller: Goodwill of Greater Milwaukee and Chicago, Racine, WI, U.S.A.Goodwill of Greater Milwaukee and Chicago
AbeBooks seller since September 20, 2024
Condition: Used - Fair
£ 19.45
Item description from seller
Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy.
Seller Inventory # SEWV.078692649X.A
- Title
- Arms and Equipment Guide (Dungeons & Dragons d20 3.0 Fantasy Roleplaying Accessory)
- Author
- Cagle, Eric; Decker, Jesse; Quick, Jeff; Wyatt, James
- Publisher
- Wizards of the Coast
- Publication year
- 2003
- Condition
- acceptable
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 078692649X
- ISBN 13
- 9780786926497
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
"Synopsis" may belong to another edition of this title.