Arms and Equipment Guide (Dungeons & Dragons (3rd Edition) (d20) - Sourcebooks)

Cagle, Eric; Decker, Jesse; Quick, Jeff; Redman, Rich; Wyatt, James

ISBN 10: 078692649X ISBN 13: 9780786926497
Published by Wizards of the Coast, 1999
Used Hardcover

From Noble Knight Games, Fitchburg, WI, U.S.A. Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

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About this Item

Description:

Wizards of the Coast Dungeons & Dragons (3rd Edition) (d20) - Sourcebooks Arms and Equipment Guide (EX/NM) Manufacturer: Wizards of the Coast Product Line: Dungeons & Dragons (3rd Edition) (d20) - Sourcebooks Type: Hardcover Code: WOC88159 Copyright Date: 2003 Page Count: 160 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including a caravan load of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor; over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops; and rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. Seller Inventory # 2147540949

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Synopsis:

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:

A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.

Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.

Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.

Rules for vehicle combat on land, sea, and air.

Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.

Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:

A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.

Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.

Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.

Rules for vehicle combat on land, sea, and air.

Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.

"About this title" may belong to another edition of this title.

Bibliographic Details

Title: Arms and Equipment Guide (Dungeons & Dragons...
Publisher: Wizards of the Coast
Publication Date: 1999
Binding: Hardcover
Condition: As New

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