For all undergraduate courses in object-oriented analysis and design. Builds on the overwhelming success of the First Edition. The topics covered in this book are increasingly recognized as core competencies by virtually all contemporary computer science departments, and in virtually all computer science curricula.
This book teaches object-oriented analysis and design through iterations of a single, cohesive case study―incrementally introducing key OO&AD skills while emphasizing practical activities and principles. Renowned object technology leader Craig Larman introduces the popular UML 1.4 diagramming notation as a superior vehicle for expressing OO&AD thoughts. Since OOA&D should be taught (and practiced) within a coherent process, he presents a lightweight, agile version of the market-leading Unified Process (UP). Within his case study's context, he also introduces patterns―robust, best-practice solutions to the most widely encountered design problems.
CRAIG LARMAN serves as Director of Process and Methodology at Valtech, a leading international e-business consulting group. He is known throughout the international software community as an expert in object technologies, patterns, the UML, modeling, and iterative development. Since the 1980s, Larman has been helping people learn objects and iterative development, having personally guided thousands of developers. He is also the co-author of Java 2 Performance and Idiom Guide, and holds a B.Sc. and M.Sc. in Computer Science from Simon Fraser University in Vancouver, B.C.