Animating SwiftUI Applications: Create visually stunning and engaging animations for iOS with SwiftUI (Paperback or Softback)
Language: English
Published by Packt Publishing 3/13/2023, 2023
- Softcover
- New

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Add to basketItem description from seller
Animating SwiftUI Applications: Create visually stunning and engaging animations for iOS with SwiftUI.
Seller Inventory # BBS-9781803232669
- Title
- Animating SwiftUI Applications: Create visually stunning and engaging animations for iOS with SwiftUI (Paperback or Softback)
- Author
- DeStefano, Stephen
- Publisher
- Packt Publishing 3/13/2023
- Publication year
- 2023
- Condition
- New
- Book Type
- Book
- Binding
- Paperback or Softback
- Language
- English
- ISBN 10
- 1803232668
- ISBN 13
- 9781803232669
- Item weight
- 1.79 pounds
Unleash the power of SwiftUI by building dynamic, cross-platform projects that will amaze their users
Purchase of the print or Kindle book includes a free PDF eBook
Key Features
- Explore the basics of declarative programming and animation
- Understand the fundamentals of SwiftUI and animatable properties
- Learn while working on beginner-to-advanced level animation projects
Book Description
Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach.
In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations.
By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
What you will learn
- Understand the fundamentals of SwiftUI and declarative programming
- Master animation concepts like state variables and time curves
- Explore animation properties like hueRotation, opacity, and scale
- Create animations using physics, gravity, collision, and more
- Use the GeometryReader to align views across various platformsCombine different animations for more dynamic effects
- Add audio to your animations for an interactive experience
Who this book is for
This book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.
Table of Contents
- Exploring the Fundamentals of SwiftUI
- Understanding Animation with SwiftUI
- Creating a Breathing App
- Building a Record Player
- Animating Colorful Kaleidoscope Effects
- Animating a Girl on a Swing
- Building a Series of Belts and Gears
- Animating a Bouquet of Flowers
- Animating Strokes around Shapes
- Creating an Ocean Scene
- Animating an Elevator
- Creating a Word Game (Part 1)
- Creating a Word Game (Part 2)
- Creating a Color Game
- Integrating SpriteKit into Your SwiftUI Projects
"Synopsis" may belong to another edition of this title.
About the Author
Stephen DeStefano is a long-time iOS / macOS / watchOS instructor and creator of a SwiftUI course geared toward beginners and takes them all the way to the expert level in a concise amount of time.
Stephen has a unique way of presenting his material, with callouts, highlighting, and graphics, all to make it more understandable and easier to follow the path of the code. He has converted many of his bestselling iOS / macOS / watchOS / tvOS and other books into lecture-style courses―so, you are getting the best instruction available for all of Apple’s platforms.
"About the title" may belong to another edition of this title.
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