Android Programming for Beginners - Fourth Edition : Learn Android, Kotlin & Jetpack from scratch and Turbocharge progress with AI
Language: English
Published by Packt Publishing, 2026
- Softcover
- New

Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
AbeBooks seller since August 14, 2006
Condition: New
£ 60.41
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Add to basketItem description from seller
nach der Bestellung gedruckt Neuware - Printed after ordering - Learn Android app development from scratch using Kotlin and Jetpack Compose. Build practical projects while mastering Android Studio, modern UI design, navigation, databases, collections, lambdas, object-oriented, and agentic programming.
Seller Inventory # 9781806698431
- Title
- Android Programming for Beginners - Fourth Edition : Learn Android, Kotlin & Jetpack from scratch and Turbocharge progress with AI
- Author
- John Horton
- Publisher
- Packt Publishing
- Publication year
- 2026
- Condition
- Neu
- Binding
- Taschenbuch
- Language
- English
- ISBN 10
- 1806698439
- ISBN 13
- 9781806698431
- Edition
- 4th Edition
- Item weight
- 1,241 grams
- Dimensions
- 235x191x37 mm
Learn Android app development from scratch with Kotlin and Jetpack Compose. Build 35+ hands-on apps, games, and database projects while mastering modern Android Studio workflows and Kotlin fundamentals.
Key Features
- Build Android apps with Kotlin, Jetpack Compose, Android Studio, and Agentic Programming
- Create hands-on projects including, UI, sound, graphics, databases and game
- Master modern Android development workflows and Kotlin fundamentals
Book Description
Modern Android development has evolved rapidly, with Kotlin and Jetpack Compose becoming the standard tools for building powerful mobile applications. Android Programming for Beginners provides a practical introduction for readers with little or no coding experience. Rather than overwhelming you with theory, the book teaches concepts gradually through hands-on experimentation and small, focused apps that reinforce core programming fundamentals.
You will begin by learning Kotlin essentials including variables, loops, functions, lambdas, collections, and object-oriented programming before moving into Android Studio and Jetpack Compose. As your skills grow, you will create interactive projects ranging from UI layouts and games to multimedia and database-driven applications. Along the way, you will explore Android development techniques such as state management, navigation, Material Design, Room databases, Canvas drawing, and responsive layouts.
To help future-proof your workflow, each chapter also includes optional AI-assisted programming exercises that show how modern coding tools can support experimentation, accelerate development, and deepen understanding. By the end of the book, you will have built a portfolio of Android apps and gained the confidence to continue toward advanced mobile development projects independently.
What you will learn
- Install and configure Android Studio for Android development
- Build Android apps with Kotlin and Jetpack Compose
- Understand variables, loops, functions, and Kotlin syntax
- Create interactive apps with touch, sound, and graphics
- Work with collections, lambdas, and scope functions
- Build multi-screen apps with navigation and Room databases
- Develop a game while mastering Kotlin OOP concepts
- Learn how to (optionally) use AI to speed up learning and development
Who this book is for
This book is for beginners who want to learn Android app development using Kotlin and Jetpack Compose. It is ideal for readers with no programming experience, developers moving from Java to Kotlin, and anyone wanting a practical, project-based introduction to modern Android development.
Table of Contents
- Installing Android Studio & Building an App
- Building More Apps: Comments, Logging, Lifecycle & Interactivity
- Variables, Types, & Operators
- Controlling the Flow of Your Program with if and else
- Ranges & When
- Iteration
- Functions
- Jetpack, Composable Functions & Revisiting Hello World
- @Preview and Remember
- Handling Data with a List & Inputting Data with a TextField
- Handling Data with Set
- Handling Data with Map
- Lambdas
- Kotlin, Java & Nullable
- Scope Functions & Advanced Collections
- Advanced layouts: FAB, Box, Card & Chip
- Regular Expressions & The Calculator app
- An Introduction to Object-Oriented Programming
- Class Functions, Constructors & Visibility Modifiers
- Inheritance, Polymorphism & Abstract Classes
- App Navigation, Data classes, & Starting the Multi-Screen App
(N.B. Please use the Read Sample option to see further chapters)
"Synopsis" may belong to another edition of this title.
About the Author
John Horton is a writer and programmer from England and you can see more of his work at Game Code School on the Web.
"About the title" may belong to another edition of this title.
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