Algorithms and Networking for Computer Games
Smed, Jouni, Hakonen, Harri
Sold by The Book Spot, Sioux Falls, MN, U.S.A.
AbeBooks Seller since 5 February 2013
New - Hardcover
Condition: New
Quantity: 1 available
Add to basketSold by The Book Spot, Sioux Falls, MN, U.S.A.
AbeBooks Seller since 5 February 2013
Condition: New
Quantity: 1 available
Add to basketThe first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with cheating.
Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game–specific network considerations. Read on for...
Algorithms and Networking for Computer Games is a must–read text for advanced undergraduate and graduate students on computer game–related courses, postgraduate researchers in game–related topics, and game developers interested in new approaches and the theoretical background to games.
Harri Hakonen is a researcher and lecturer in the department of Information Technology, University of Turku. His research interests include algorithms for computer games, string algorithmics, and software construction.
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