Algorithms and Networking for Computer Games
Jouni Smed
From AHA-BUCH GmbH, Einbeck, Germany
Seller rating 5 out of 5 stars
AbeBooks Seller since 14 August 2006
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Add to basketFrom AHA-BUCH GmbH, Einbeck, Germany
Seller rating 5 out of 5 stars
AbeBooks Seller since 14 August 2006
Quantity: 1 available
Add to basketAbout this Item
Neuware - The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extendedAlgorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing.The first part of the book presents practical algorithms for solving 'classical' topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world.The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data.Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books.Algorithms and Networking for Computer Games, Second Edition:\* Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice\* Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation\* Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics\* Now includes 73 ready-to-use algorithms and 247 illustrative exercisesAlgorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming. Seller Inventory # 9781119259763
Bibliographic Details
Title: Algorithms and Networking for Computer Games
Publisher: Wiley Jun 2017
Publication Date: 2017
Binding: Buch
Condition: Neu
Edition: 2nd Edition
About this title
"More than 70 algorithms are presented, covering random numbers, noise in data (a realistic world is full of imperfections), procedural generation, tournaments, game trees, path finding, group movement, decision making, and modelling uncertainty - as well as networking problems, including dealing with cheating. The exercises at the end of each chapter range from simple thought exercises to studying Braben and Bell's namegeneration algorithm from Elite (1984) ... use of pseudocode throughout ensures the book works equally well for C, C++, Java, Python, or even C# programmers." MagPi, Issue 64, December 2017
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