Agile Game Development With Scrum
Keith, Clinton
Sold by Revaluation Books, Exeter, United Kingdom
AbeBooks Seller since 6 January 2003
New - Soft cover
Condition: New
Quantity: 1 available
Add to basketSold by Revaluation Books, Exeter, United Kingdom
AbeBooks Seller since 6 January 2003
Condition: New
Quantity: 1 available
Add to basket1st edition. 312 pages. 9.00x6.90x1.00 inches. In Stock.
Seller Inventory # zk0321618521
Game development is in crisis―facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.
Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers―and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions―all based firmly in reality and hard-won experience.
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