Dealing with state-of-the-art techniques in rendering and animation, this text provides a unique synthesis of advanced techniques not previously available in one coherent source.
State-of-the-art techniques in rendering and animationDescription This book is an exposition of state-of-the-art techniques in rendering and animation. It provides a unique synthesis of techniques and theory. Four sections describe: Basics, Theoretical Foundations, Advanced Rendering Techniques, and Advanced Animation Techniques. Each technique is illustrated with a series of full color frames showing the development of the example. Many code examples and some complete implementations are given in C for interesting and advanced algorithms such as soft shadows and marching cubes.
Features contains a wealth of practical implementation detail includes practical algorithms backed up by details of their implementation using RenderMan
all animation techniques based around real case studies of commercially produced work
includes 36 pages of color images Advanced Animation and Rendering Techniquesoffers a balance between theoretical concepts and implementational detail that will be invaluable to professional programmers and students alike