“An exceptional survey of the form... thoroughly researched and full of joy.” —Emily Short (Galatea)
“An awesome exploration of the long history of the genre.” —Nick Walton (AI Dungeon)
Since a winter morning in 1971 when a teacher wheeled a teletype into his classroom to debut a game about the Oregon Trail, people have been telling interactive stories on digital platforms. From text adventures to VR poetry, MUDS to mobile romance sims, and chatbots to roguelikes, these games without graphics have pioneered new techniques for interactive storytelling, engaged imaginations with clever engines and beautiful prose, and explored the new terrain of fiction you can play."synopsis" may belong to another edition of this title.
Aaron A. Reed is an award-winning writer working at the intersection of writing and play. He is the creator of Blue Lacuna, voted in 2011 one of the top ten text adventures of all time, and was lead author on the nonfiction book Adventure Games: Playing the Outsider (Bloomsbury Press).
"About this title" may belong to another edition of this title.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 46732071
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9798985966114
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Since a winter morning in 1971 when a teacher wheeled a teletype into his classroom to debut a game about the Oregon Trail, people have been telling interactive stories on digital platforms. From text adventures to VR poetry, MUDS to mobile romance sims, and chatbots to roguelikes, these games without graphics have pioneered new techniques for interactive storytelling, engaged imaginations with clever engines and beautiful prose, and explored the new terrain of fiction you can play. 50 Years of Text Games: From Oregon Trail to AI Dungeon picks one text-based game from each year between 1971 and 2020 and studies how it works, what it's about, why it's special, and its lasting legacy. From famous classics to overlooked gems, from personal stories to million-word epics, and from games printed by teletypes to games downloaded on smart watches, this is the fascinating story of interactive fiction's first half-century. A history of interactive fiction (computer games played mostly with words), covering 1971 through 2020. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9798985966114
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Seller Inventory # LU-9798985966114
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9798985966114
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Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9798985966114
Seller: medimops, Berlin, Germany
Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. Seller Inventory # M0B0CLDY72WT-V
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Seller Inventory # LU-9798985966114
Quantity: Over 20 available