Godot from Zero to Proficiency (Beginner): A step-by-step guide to code your game with Godot: 2 - Softcover

Book 2 of 5: Godot from Zero to Proficiency

Felicia, Patrick

 
9798740433844: Godot from Zero to Proficiency (Beginner): A step-by-step guide to code your game with Godot: 2

Synopsis

Are You Ready to Create Your Own Games with Godot 4?

This book has been fully updated for Godot 4.6+ and is your step-by-step guide to creating your own games from scratch; no prior experience required.

Learn by Building a Complete 3D Adventure Game
In this book, you will create a complete 3D adventure game where the player must explore a city, collect boxes and petrol cans, and escape before time runs out. Along the way, you will implement core gameplay systems such as movement, collisions, scoring, UI updates, and level progression.

Master Godot Faster
Through practical, hands-on exercises, you will learn how to design 3D environments, write scripts in GDScript, and build interactive gameplay systems. By the end of the book, you will have the skills and confidence to create your own games and projects using Godot 4.

What You Will Learn

  • Write and understand GDScript in Godot 4
  • Create a complete 3D adventure game
  • Implement player movement and interactions
  • Detect collisions and collect game objects (boxes and petrol cans)
  • Create scoring systems and simple inventory mechanics
  • Design and update a user interface (including a mini-map)
  • Load new levels based on in-game events
  • Add sound effects and background music
Who This Book Is For
  • Beginners in Game Development: Learn step-by-step and build a strong foundation using Godot 4
  • Aspiring Game Designers: Turn your ideas into playable 3D games
  • Indie Developers: Strengthen your skills with practical systems and workflows
  • Students and Educators: A structured resource for learning and teaching game development
  • Career Switchers: Build real projects and develop portfolio-ready skills
Topics Covered
  1. Introduction to programming concepts
  2. Writing your first scripts in GDScript
  3. Building gameplay mechanics
  4. Scoring and inventory systems
  5. Collision detection and level transitions
  6. User interface (text, images, mini-map)
  7. Audio: sound effects and music
Start Creating Games Today
With its clear explanations and practical approach, this book helps you quickly move from beginner to confident Godot developer. Build real projects, understand core concepts, and start creating your own games today.

Get your copy now and begin your journey with Godot 4.

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