In the world of assessment, traditional methods often fall short, providing limited insight into individuals' skills and abilities while being susceptible to response biases. Recognizing these shortcomings, researchers have delved into the realm of stealth assessments, a novel approach that embeds traditional measurement techniques within a game-based environment. By seamlessly integrating assessment into gameplay, stealth assessments offer a contextually rich and unobtrusive method of data collection, allowing for a comprehensive understanding of the constructs being assessed. Games as Stealth Assessments unveils the promising field of stealth assessment, exploring its design considerations, research methods, and practical applications. Drawing upon a foundation of psychometrically-sound assessment practices, this book delves into the intersection of thoughtful game design and empirical support for the use of stealth assessments. It justifies the adoption of stealth assessments in academic disciplines such as mathematics, science, and literacy, as well as in the assessment of psychological constructs like aggression, social skills, and self-regulation. Catering to instructors, researchers, and practitioners in the fields of Curriculum and Instruction, Media Psychology, Applied Psychology, and Educational Psychology, this comprehensive guide offers a framework for designing, developing, and conducting research in the emerging field of stealth assessment. Covering essential topics such as the history of stealth assessments, evidence models, technical architecture, psychometrics, data mining, and game design principles, this book equips readers with the knowledge and tools needed to harness the power of stealth assessments effectively. Through a systematic review of stealth assessments, readers gain insights into successful strategies for assessing specific constructs and capturing their manifestation over time and context. The book also provides practical guidelines, highlighting the do's and don'ts of stealth assessments, ensuring that practitioners can navigate this innovative assessment approach with confidence.
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Michael P. McCreery is an Associate Professor and Director of the Interaction & Media Sciences Lab within the Department of Teaching & Learning at the University of Nevada, Las Vegas. His current research examines how principles of human-computer interaction and socioemotional learning can be applied to the creation of video game-based psychoeducational assessments and interventions.
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Seller: Lacey Books Ltd, Cirencester, United Kingdom
Hardcover. Condition: Very Good. 2023 IGI Global large format hardcover edition. Light reading wear else very good condition. 1. The History of Stealth Assessment and a Peek Into Its Future by Valerie J. Shute; 2. Towards a Living Systematic Review: Updating Trends of Psychometric Analysis Evidence in Game-Based Assessments by Sam Leif, Danielle L. Head, and Joseph P. Fiorentini; 3. Stealth Assessments' Technical Architecture by Seyedahmad Rahimi, Russell G. Almond, and Valerie J. Shute; 4. Stealth Assessment and Digital Learning Game Design by Ginny L. Smith, Valerie J. Shute, Seyedahmad Rahimi, Chih-Pu Dai, and Renata Kuba; 5. Balancing Granularity and Context in Designing Evidence Models for Stealth Assessment: A Case of Pause Distribution in a Digital Game-Based Learning Environment by Zhichun Liu and G. Curt Fulwider; 6. Getting the First and Second Decimals Right: Psychometrics of Stealth Assessment by Seyedahmad Rahimi, Russell G. Almond, Valerie J. Shute, and Chen Sun; 7. Designing Games for Stealth Assessment: Dos and Don'ts of the Trade Based on Practical Experience by Carlos Mauricio Castano Diaz; 8. Data Collection During Active Gameplay: Unveiling a Multifaceted Portrait of the Individual by Benjamin Kenwright; 9. Stealth Assessment of Aggression and Bullying by Suzannah B. Chatlos; 10. The Future Potential of Combining Educational Data Mining With Stealth Assessment by Stefan Slater, Katie Bainbridge, and Sarah Lawrence; 11. Role-Playing Games as an Assessment Strategy for Social Skills by Kate A. Helbig, Evan H. Dart, and Keith C. Radley; 12. Digital Badges for Stealth Assessment by Joey R. Fanfarelli; 13. Stealth Assessment in Game-Based and Task-Based Language Teaching: A Framework From Teachers' Perspective by Di Liu, Hyangeun Ji, and Dominique Kliger. Seller Inventory # 0L-HMXW-YLQ0
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Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In the world of assessment, traditional methods often fall short, providing limited insight into individuals' skills and abilities while being susceptible to response biases. Recognizing these shortcomings, researchers have delved into the realm of stealth assessments, a novel approach that embeds traditional measurement techniques within a game-based environment. By seamlessly integrating assessment into gameplay, stealth assessments offer a contextually rich and unobtrusive method of data collection, allowing for a comprehensive understanding of the constructs being assessed. Games as Stealth Assessments unveils the promising field of stealth assessment, exploring its design considerations, research methods, and practical applications. Drawing upon a foundation of psychometrically-sound assessment practices, this book delves into the intersection of thoughtful game design and empirical support for the use of stealth assessments. It justifies the adoption of stealth assessments in academic disciplines such as mathematics, science, and literacy, as well as in the assessment of psychological constructs like aggression, social skills, and self-regulation. Seller Inventory # 9798369305683
Seller: preigu, Osnabrück, Germany
Buch. Condition: Neu. Games as Stealth Assessments | Michael P. McCreery (u. a.) | Buch | Englisch | 2023 | IGI Global | EAN 9798369305683 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Seller Inventory # 127902191