The sea gives you back. The island will not.
After the wreck of The Mercy of Saint Veyr, you wake on a black reef with no certainty that you survived. Prisoners, pilgrims, guards, sailors, and strangers have washed ashore around you. The dead move in the surf. Monsters hunt the treeline. Somewhere inland, a buried bell calls from beneath the island.
Choose your survivor: witch, monk, pirate, druid, Templar, or barbarian. Mark the secret you carried into the wreck. Roll 2d6, track Flesh, Salvage, Hope, Fever, Dread, and Revelation, and follow numbered entries through mangrove prisons, salt monasteries, living jungle, prisoner camps, and the drowned heart of the island.
Escape is possible.
But the tide will not release you until you learn what the island is keeping locked inside—and whether opening the Drowned Gate will save you, damn you, or prove you were never alive at all.
Isle of the Drowned Gate is a dark-fantasy solo RPG novel by Richard Donovan, designed for one player, a pencil, and two six-sided dice.
"synopsis" may belong to another edition of this title.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. The sea gives you back. The island will not. After the wreck of The Mercy of Saint Veyr, you wake on a black reef with no certainty that you survived. Prisoners, pilgrims, guards, sailors, and strangers have washed ashore around you. The dead move in the surf. Monsters hunt the treeline. Somewhere inland, a buried bell calls from beneath the island. Choose your survivor: witch, monk, pirate, druid, Templar, or barbarian. Mark the secret you carried into the wreck. Roll 2d6, track Flesh, Salvage, Hope, Fever, Dread, and Revelation, and follow numbered entries through mangrove prisons, salt monasteries, living jungle, prisoner camps, and the drowned heart of the island. Escape is possible. But the tide will not release you until you learn what the island is keeping locked inside-and whether opening the Drowned Gate will save you, damn you, or prove you were never alive at all. Isle of the Drowned Gate is a dark-fantasy solo RPG novel by Richard Donovan, designed for one player, a pencil, and two six-sided dice. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9798184044101
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Print on Demand. Seller Inventory # I-9798184044101
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Seller Inventory # LU-9798184044101
Quantity: Over 20 available
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. The sea gives you back. The island will not. After the wreck of The Mercy of Saint Veyr, you wake on a black reef with no certainty that you survived. Prisoners, pilgrims, guards, sailors, and strangers have washed ashore around you. The dead move in the surf. Monsters hunt the treeline. Somewhere inland, a buried bell calls from beneath the island. Choose your survivor: witch, monk, pirate, druid, Templar, or barbarian. Mark the secret you carried into the wreck. Roll 2d6, track Flesh, Salvage, Hope, Fever, Dread, and Revelation, and follow numbered entries through mangrove prisons, salt monasteries, living jungle, prisoner camps, and the drowned heart of the island. Escape is possible. But the tide will not release you until you learn what the island is keeping locked inside-and whether opening the Drowned Gate will save you, damn you, or prove you were never alive at all. Isle of the Drowned Gate is a dark-fantasy solo RPG novel by Richard Donovan, designed for one player, a pencil, and two six-sided dice. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9798184044101
Quantity: 1 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - The sea gives you back. The island will not. After the wreck of The Mercy of Saint Veyr, you wake on a black reef with no certainty that you survived. Prisoners, pilgrims, guards, sailors, and strangers have washed ashore around you. The dead move in the surf. Monsters hunt the treeline. Somewhere inland, a buried bell calls from beneath the island. Choose your survivor: witch, monk, pirate, druid, Templar, or barbarian. Mark the secret you carried into the wreck. Roll 2d6, track Flesh, Salvage, Hope, Fever, Dread, and Revelation, and follow numbered entries through mangrove prisons, salt monasteries, living jungle, prisoner camps, and the drowned heart of the island. Escape is possible. But the tide will not release you until you learn what the island is keeping locked inside-and whether opening the Drowned Gate will save you, damn you, or prove you were never alive at all. Isle of the Drowned Gate is a dark-fantasy solo RPG novel by Richard Donovan, designed for one player, a pencil, and two six-sided dice. Seller Inventory # 9798184044101
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Seller Inventory # LU-9798184044101
Quantity: Over 20 available