Give your 3D models convincing surfaces, materials, and detail.
A beautifully modeled object can still look unfinished if its materials and textures don't communicate what the surface is supposed to be.
Metal should look like metal. Wood should have believable grain. Fabric should feel different from plastic. Stone, glass, painted surfaces, and other materials each interact with light in their own ways.
Blender Materials & Textures Made Simple gives beginners a practical introduction to the systems behind convincing 3D surfaces.
You'll learn how to:
• Understand Blender's material and shading system
• Work with the Principled BSDF
• Build practical PBR materials
• Understand important texture maps
• Prepare models for UV mapping
• Work with UV layouts and texture coordinates
• Paint textures directly on 3D models
• Combine procedural and image based techniques
• Create materials for common surfaces
• Troubleshoot common UV, texture, and shading problems
You'll also explore practical approaches to materials such as metal, wood, stone, plastic, fabric, and other everyday surfaces.
Rather than simply collecting shader recipes, you'll develop an understanding of how geometry, UVs, textures, shaders, and lighting work together to produce a finished result.
Whether you're creating characters, props, environments, game assets, animations, or digital artwork, this guide will help you approach materials and textures with greater confidence.
Build better materials. Understand your textures. Give your 3D models a finished look.
"synopsis" may belong to another edition of this title.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Give your 3D models convincing surfaces, materials, and detail.A beautifully modeled object can still look unfinished if its materials and textures don't communicate what the surface is supposed to be.Metal should look like metal. Wood should have believable grain. Fabric should feel different from plastic. Stone, glass, painted surfaces, and other materials each interact with light in their own ways.Blender Materials & Textures Made Simple gives beginners a practical introduction to the systems behind convincing 3D surfaces.You'll learn how to: - Understand Blender's material and shading system- Work with the Principled BSDF- Build practical PBR materials- Understand important texture maps- Prepare models for UV mapping- Work with UV layouts and texture coordinates- Paint textures directly on 3D models- Combine procedural and image based techniques- Create materials for common surfaces- Troubleshoot common UV, texture, and shading problemsYou'll also explore practical approaches to materials such as metal, wood, stone, plastic, fabric, and other everyday surfaces.Rather than simply collecting shader recipes, you'll develop an understanding of how geometry, UVs, textures, shaders, and lighting work together to produce a finished result.Whether you're creating characters, props, environments, game assets, animations, or digital artwork, this guide will help you approach materials and textures with greater confidence.Build better materials. Understand your textures. Give your 3D models a finished look. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9798177128863
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Print on Demand. Seller Inventory # I-9798177128863
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. Give your 3D models convincing surfaces, materials, and detail.A beautifully modeled object can still look unfinished if its materials and textures don't communicate what the surface is supposed to be.Metal should look like metal. Wood should have believable grain. Fabric should feel different from plastic. Stone, glass, painted surfaces, and other materials each interact with light in their own ways.Blender Materials & Textures Made Simple gives beginners a practical introduction to the systems behind convincing 3D surfaces.You'll learn how to: - Understand Blender's material and shading system- Work with the Principled BSDF- Build practical PBR materials- Understand important texture maps- Prepare models for UV mapping- Work with UV layouts and texture coordinates- Paint textures directly on 3D models- Combine procedural and image based techniques- Create materials for common surfaces- Troubleshoot common UV, texture, and shading problemsYou'll also explore practical approaches to materials such as metal, wood, stone, plastic, fabric, and other everyday surfaces.Rather than simply collecting shader recipes, you'll develop an understanding of how geometry, UVs, textures, shaders, and lighting work together to produce a finished result.Whether you're creating characters, props, environments, game assets, animations, or digital artwork, this guide will help you approach materials and textures with greater confidence.Build better materials. Understand your textures. Give your 3D models a finished look. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9798177128863
Quantity: 1 available