Turn a 3D character into a controllable, animatable character.
A finished character model is only the beginning. If you want that character to walk, bend, pose, gesture, or perform, you need a rig that allows the model to move in a controlled and predictable way.
For beginners, rigging can seem complicated because it brings together bones, armatures, parenting, weights, constraints, inverse kinematics, and animation controls.
Blender Rigging Made Simple breaks the process into understandable stages.
You'll learn how to:
• Understand armatures and bones
• Plan and build a character skeleton
• Position bones for practical deformation
• Parent meshes to armatures
• Work with automatic weights
• Improve deformation through weight painting
• Understand inverse kinematics
• Use constraints to control movement
• Create useful controls for posing
• Identify and troubleshoot common rigging problems
• Prepare characters for basic animation
Instead of following a rigid recipe without understanding what's happening, you'll learn how the major parts of a rig work together.
That knowledge makes it easier to troubleshoot problems and adapt the workflow to different characters.
Whether you're preparing characters for animation, games, short films, or personal 3D projects, this book provides a practical foundation for moving from a static model toward a controllable character.
Build the rig. Control the character. Bring your 3D creations to life.
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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Turn a 3D character into a controllable, animatable character.A finished character model is only the beginning. If you want that character to walk, bend, pose, gesture, or perform, you need a rig that allows the model to move in a controlled and predictable way.For beginners, rigging can seem complicated because it brings together bones, armatures, parenting, weights, constraints, inverse kinematics, and animation controls.Blender Rigging Made Simple breaks the process into understandable stages.You'll learn how to: - Understand armatures and bones- Plan and build a character skeleton- Position bones for practical deformation- Parent meshes to armatures- Work with automatic weights- Improve deformation through weight painting- Understand inverse kinematics- Use constraints to control movement- Create useful controls for posing- Identify and troubleshoot common rigging problems- Prepare characters for basic animationInstead of following a rigid recipe without understanding what's happening, you'll learn how the major parts of a rig work together.That knowledge makes it easier to troubleshoot problems and adapt the workflow to different characters.Whether you're preparing characters for animation, games, short films, or personal 3D projects, this book provides a practical foundation for moving from a static model toward a controllable character.Build the rig. Control the character. Bring your 3D creations to life. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9798170533480
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # L2-9798170533480
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # L2-9798170533480
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Taschenbuch. Condition: Neu. Neuware. Seller Inventory # 9798170533480
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. Turn a 3D character into a controllable, animatable character.A finished character model is only the beginning. If you want that character to walk, bend, pose, gesture, or perform, you need a rig that allows the model to move in a controlled and predictable way.For beginners, rigging can seem complicated because it brings together bones, armatures, parenting, weights, constraints, inverse kinematics, and animation controls.Blender Rigging Made Simple breaks the process into understandable stages.You'll learn how to: - Understand armatures and bones- Plan and build a character skeleton- Position bones for practical deformation- Parent meshes to armatures- Work with automatic weights- Improve deformation through weight painting- Understand inverse kinematics- Use constraints to control movement- Create useful controls for posing- Identify and troubleshoot common rigging problems- Prepare characters for basic animationInstead of following a rigid recipe without understanding what's happening, you'll learn how the major parts of a rig work together.That knowledge makes it easier to troubleshoot problems and adapt the workflow to different characters.Whether you're preparing characters for animation, games, short films, or personal 3D projects, this book provides a practical foundation for moving from a static model toward a controllable character.Build the rig. Control the character. Bring your 3D creations to life. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9798170533480
Quantity: 1 available