Design, Play, Change: A Playful Introduction to Design Thinking

Willenborg, Agnes; Smeenk, Wina

 
9789063696498: Design, Play, Change: A Playful Introduction to Design Thinking

Synopsis

* EMBRACE CREATIVITY using the 40 design method cards and easy-play game format

* EDUCATIONAL TOOLKIT that combines design and game theory

* BOOK AND CARD DECK combination means you can learn in-depth theory behind design thinking and put it into practice through a game

* ACCESSIBLE AND FUN way to learn collaborative working skills and how to creatively problem solve

* PROFESSIONAL AND PERSONAL USE perfect for students, teachers and professionals

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About the Author

Agnes Willenborg has made striking contributions within both professional and academic spheres of design. Working in many leading roles in internationally renowned brands and leading the development of art and design education, her impact is vast. Willenborg is also cited as the co-founder of Lijn Vier, which was the very first multi-media agency within the Netherlands.<br /><br />Prof. dr. ir. Wina Smeenk has years of industry experience working as a designer and innovation strategist for a range of renowned international businesses. Within the academic sphere, she has co-developed a range of design-oriented educational programs and currently works as a Professor in Societal Impact Design. Smeenk started her own design firm in 2019.

From the Back Cover

Design, Play, Change is a game and a book providing 36 design methods that will help shift the creative process of the users and help them work collaboratively to overcome problems they face. This book is designed for those looking to enter into the world of design thinking, the easy-to-follow game format making this an accessible, light-hearted, yet powerful place to begin. Balancing a detailed knowledge of the field with design methods that bring out creative ways of thinking, the book is a must-have for those looking for a unique way to overcome problems. From students and teachers to passionate entrepreneurs and project managers, these games can be run with everyone. Whether facing societal, ecological, cultural, organizational, or strategic problems, Design Play, Change helps users collaboratively develop action plans for positive change.

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