Object-oriented technology allows the designer to create more robust and reusable software that is easier to test, maintain, refine, and extend. This book offers basic design principles, and a specific design process that can be applied to any software programming effort, even those not using object-oriented programming languages and environments. Topics covered include objects and other basics, classes, responsibilities, collaborations, hierarchies, subsystems, protocols, and implementing the design.Besides the students studying object-oriented design courses and programmers of OOP language, this down-to-earth, practical book is ideal for managers overseeing a project using object-oriented technology
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