Paperback. Pub Date: 2015-5-1 Pages: 377 Publisher: Tsinghua University Press book elaborates iOS game development technology and related efficient solutions and the corresponding data structures and algorithms. including the operating modes. game development Introduction Based GameKit and Game Center multi-player game. OpenGL ES development. 3D games. physics engine Box2D. GLKit framework. based on sound OpenAL games. publishing games and other content. In addition. the book also provides a corresponding algorithm. code. and pseudo-code to help readers to understand the implementation process related programs. This book is suitable as a computer and related institutions of higher learning materials and teaching aids. but also as staff development related to the self-study materials and reference manuals. Contents: Chapter 1. Introduction 1.1 iPhone Game Programming 1.2 Welc...
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Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pub Date: 2015-5-1 Pages: 377 Publisher: Tsinghua University Press book elaborates iOS game development technology and related efficient solutions and the corresponding data structures and algorithms. including the operating modes. game development Introduction Based GameKit and Game Center multi-player game. OpenGL ES development. 3D games. physics engine Box2D. GLKit framework. based on sound OpenAL games. publishing games and other content. In addition. the book also provides a . Seller Inventory # CS045061
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