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计算机基础与实训教材系列:中文版Flash CS5动画制作实用教程 - Softcover

 
9787302301523: 计算机基础与实训教材系列:中文版Flash CS5动画制作实用教程

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《计算机基础与实训教材系列:中文版Flash CS5动画制作实用教程》由浅入深、循序渐进地介绍了Adobe公司最新推出的网页动画制作软件--中文版Flash CS5的操作方法和使用技巧。全书共分12章,分别介绍了Flash动画的基础知识和动画制作基本操作,图形的绘制,图形和文本的编辑,帧和动画的制作,图层的应用,元件、实例和库的应用,外部元素的添加,语言脚本的编写以及动画的测试与发布等内容。最后一章还安排综合实例,用于提高读者对Flash CS5操作的应用能力。
《计算机基础与实训教材系列:中文版Flash CS5动画制作实用教程》内容丰富,结构清晰,语言简练,图文并茂,具有很强的实用性和可操作性,可作为大中专院校、职业学校及各类社会培训机构的学习教材,也可作为广大初、中级电脑用户的自学参考书。

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ISBN 10: 7302301522 ISBN 13: 9787302301523
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paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: November 2012 Pages: 290 Language: Chinese Publisher: Tsinghua University Press. basic computer skills and teaching material: Chinese version of Flash CS5 animation production practical tutorial Deep and step-by-step introduction to Adobe's latest launch of the web animation software - the methods of operation and use of the Chinese version of Flash CS5 skills. The book is divided into 12 chapters. describing the basic operation of the basics of Flash animation and animation. graphics rendering. graphics and text editing. frame and animation production. layer applications. components. instances. and library applications. external elements add language script writing. animation testing and release. The last chapter also arranged for the integrated instance. to improve the ability of the reader on the the Flash CS5 operating the application. Practical tutorial on basic computer training textbook series: Chinese version of Flash CS5 animation production rich in content and structure is clear. concise language. illustrated. has a strong practicability and maneuverability. and can be as large colleges. vocational schools learning materials and various social training institutions. but also can be used as a self-reference of the majority of the early and intermediate computer users. Contents: Chapter 1 Flash CS5 animation entry 1.1 Flash Animation Overview 1.1.4 Flash 1.1.1 Flash animation concept animation features in 1.1.2 Flash 1.1.3 Flash animation animation production process 1.2 Flash CS5 interface 1.2 .1 title bar 1.2.2 menu bar 1.2.3 [tools] Panel 1.2.4 [Timeline] Panel 1.2.5 Design 1.2.6 panel set 1.2.7 interface personalization 1.3 Flash CS5 document the basic operation save the document 1.3.1 New Document 1.3.2 1.3.3 Open document the basic operation 1.4.2 1.3.4 Close the document 1.4 on machine exercises 1.4.1 document self-defined workspace 1.5 Exercises Chapter 2 draw graphics 2.1 Flash graphics the type of graphical overview 2.1.1 Flash 2.1.2 Flash graphics color graphics mode 2.1.3 Flash 2.1.4 Flash commonly used graphic formats 2.2 vector line drawing tools 2.2.1 setting drawing parameters 2.2.2 [lines] Tools 2.2. 3 [pencil] Tool 2.3 geometry drawing tools 2.3.1 [rectangular] tools and basic rectangular tool 2.3.2 [oval] tools and basic oval Tools 2.3.3 the [PolyStar tools 2.4 path tool 2.4. pen tool 2.4.2 edit path 2.5 graphics fill tool 2.5.1 Paint Bucket] tool 2.5.2 [ink bottle] Tools 2.5.3 dropper tool 2.5.4 [brush] tools 2.5.5 [spraying Brush] tool 2.5.6 [Eraser] Tools 2.5.7 Deco Tool 2.5.8 palette 2.6 select the graphical tools 2.6.1 [Select] tools 2.6.2 [select] tools 2.6.3 [lasso] Tools 2.7 view tools 2.7.1 [Hand] tool 2.7.2 [Zoom] Tools 2.8 on a machine exercises 2.8.1 draw graphics 2.8.2 fill graphics 2.9 Problem Chapter 3 edit graphics and text 3.1 graphical objects editor 3.1.1 mobile and lock object 3.1.2 Copy and paste objects delete the object 3.1.4 arrangement and alignment of objects 3.1.5 combination and separation of object snapping the deformation of the object 3.2 graphical objects 3.1.6 3.2.1 Flip and restore objects 3.2.2 3.1.3 [] tools 3.2.3 [gradient deformation arbitrary deformation tools 3.3 Text tool create TLF text 3.3.2 3.3.1 3.4.1 selection and separation of text the 3.4.2 the deformation text 3.4.3 set the text property to create traditional text 3.4 editing text 3.5 3.5.1 create 3D text effects-on exercises 4.1 Timeline Overview 4.1.1 Timeline frame and frame type frame 4.1.2 3.5.2 produced Stamp 3.6 Exercises Chapter 4 frame animation frames 4.1.3 state 4.2 Basic operation 4.2.1 insert and select frame 4.2.2 Delete and clear frame 4.2.3 copy and paste frames 4.2.4 move and flip the frame 4.2.5 frame sequence and frame rate 4.2.6 [paper appearance the] 4.3 making basic animation tools 4.3.1 The frame-by-frame animation animation animation 4.3.4 4.3.3 traditiona. Seller Inventory # NE009932

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