Paperback. Pub Date :2014-03-01 Pages: 244 Language: Chinese Publisher: Electronic Industry Press book describes in detail how to use Cocos2d-x engine to develop its own mobile platform game. not only to explain the features Cocos2d-x's. use. techniques. advanced knowledge. develop skills. best practices and performance optimization. and through well-designed game scenarios detailed account of Cocos2d-x game design and development process. inspiring and operability. More importantly. this book should master the game developers game developers also integrated into the thinking of them. Contents: Chapter 1 Getting ready to work 11.1 11.2 HelloWorld application 91.3 Cocos2d-x in the memory management problem to change the world 151.5 141.4 You should also know that 16 Chapter 2 Basics Cocos2d-x 202.1 202.2 CCNode scene graph class hierarchy 212.3 CCNode Class 212.4 Director cat...
"synopsis" may belong to another edition of this title.
£ 11.18 shipping from China to United Kingdom
Destination, rates & speedsSeller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pub Date :2014-03-01 Pages: 244 Language: Chinese Publisher: Electronic Industry Press book describes in detail how to use Cocos2d-x engine to develop its own mobile platform game. not only to explain the features Cocos2d-x's. use. techniques. advanced knowledge. develop skills. best practices and performance optimization. and through well-designed game scenarios detailed account of Cocos2d-x game design and development process. inspiring and operability. More importantly. this boo. Seller Inventory # BX056410
Quantity: 3 available