Being one of the From Amateur to Expert series, this book is compiled according to the procedure of three dimension production by 3ds Max and the producing experience of teaching staffs. This book contains 21 chapters with carefully designed learning system. These chapters are: basic operation of 3ds Max 2011, creating basic three dimension model, creating construction setting model, creating the model with the editing modifier, two-dimensional model setting method, model setting method for compound objects, network model setting method, polygonal model setting method, surface model setting method, material editing tool, material and poster, usage of poster coordinates, usage of lights, setting the video camera, real environmental atmosphere, setting gorgeous effect, particle system and space distortion, reactor-the dynamic system, embellishment and setting output, setting animation and advanced animation. Attached is one DVD visual teaching class, including the teaching case, source file and source material exemplified in the book.
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Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 762 Publisher: People's Post Pub. Date :2011-6-1. 3dsmax2011 Chinese version from the entry to the master is the Mastering series of book one. 3dsmax2011 Chinese version from the entry to the master. according to production using 3dsmax three-dimensional processes and production experience of many teaching staff are written and designed a very systematic learning system. The book is divided into 21 chapters. describing the 3dsmax2011 basic operations. creating the basis of three-dimensional model. creating a scene model building. modeling using the edit control. two-dimensional graphical modeling. complex object modeling. grid modeling . polygon modeling. patch modeling approach. using the material editor. materials and textures. using map coordinates. using lighting to create the camera. the real atmosphere. the effect beautiful setting. particle systems and space distortions. reactor dynamics system. rendering and output of Contents: Chapter 1 familiar with 3ds max 2011 to create the basis of Chapter 2. Chapter 3. to create three-dimensional model of the scene model building using the editor to modify Chapter 4 Chapter 5 two-dimensional device modeling graphical modeling method first 6 composite object modeling grid modeling Chapter 7 Chapter 8 Chapter 9 of polygon modeling patch modeling Chapter 10 Chapter 11 Material Editor materials and texture maps to use Chapter 12 Coordinate use of lighting Chapter 13 Chapter 14 Chapter 15 to create a real camera atmosphereFour Satisfaction guaranteed,or money back. Seller Inventory # L99709