The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom.
"synopsis" may belong to another edition of this title.
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9786209209611
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom. 60 pp. Englisch. Seller Inventory # 9786209209611
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Seller Inventory # 26405219021
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand. Seller Inventory # 407935250
Quantity: 4 available
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9786209209611
Quantity: 1 available
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND. Seller Inventory # 18405219015
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 60 pp. Englisch. Seller Inventory # 9786209209611
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom. Seller Inventory # 9786209209611
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. HISTORY GAME ABOUT RURAL REVOLTS IN THE 1ST BRAZILIAN REPUBLIC | GAMIFICATION IN SCHOOLS | Davi de Jesus (u. a.) | Taschenbuch | Englisch | 2025 | Our Knowledge Publishing | EAN 9786209209611 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu. Seller Inventory # 134185252