The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom.
"synopsis" may belong to another edition of this title.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9786209209611
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9786209209611
Quantity: Over 20 available
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9786209209611
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9786209209611
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom. 60 pp. Englisch. Seller Inventory # 9786209209611
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9786209209611
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand. Seller Inventory # 407935250
Quantity: 4 available
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Seller Inventory # 26405219021
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. The purpose of our project is to present a didactic game in the subject of History with a focus on elementary school students. This tool will be used as a learning object in the process of understanding the historical context of the peasant revolts of the 1st Brazilian Republic (1889-1930). The revolts chosen were Canudos (1896-1897) and Contestado (1912-1916). However, due to setbacks in the construction of the games, we were only able to put together the game relating to the Canudos revolt. The perspective on these revolts is based on the experience of the historical subjects, the workers who lived through these revolts. The resource for transforming these historical events into a learning object was the game. Since we understand gamification as something to be explored in pedagogical terms, it is believed that some students can absorb the gamified content more clearly because they can develop better concentration. These students may show greater active participation in class and even lead to a deeper understanding of the concepts being worked on. We don't want to replace conventional teaching methods, but we do want to create a tool that can be used in the classroom. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9786209209611
Quantity: 1 available
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND. Seller Inventory # 18405219015