In this book you can learn to develop 2D games through the Unity game engine, in a hybrid way, parameterized and with a C# object-oriented programming language (C Sharp). We will understand step by step, in an illustrative and explanatory way, the development of an adventure game, with characters, objects and scenarios ready (sprites) to be used. We will understand the concepts of Game Object, Prefabs, animation (physics of the character: run, jump, stop), colliders, and the implementation of soundtrack, score and time. A complete tutorial on how to create an adventure game within the stages of game development: storyboard, design and programming.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In this book you can learn to develop 2D games through the Unity game engine, in a hybrid way, parameterized and with a C# object-oriented programming language (C Sharp). We will understand step by step, in an illustrative and explanatory way, the development of an adventure game, with characters, objects and scenarios ready (sprites) to be used. We will understand the concepts of Game Object, Prefabs, animation (physics of the character: run, jump, stop), colliders, and the implementation of soundtrack, score and time. A complete tutorial on how to create an adventure game within the stages of game development: storyboard, design and programming. 88 pp. Englisch. Seller Inventory # 9786203670646
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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In this book you can learn to develop 2D games through the Unity game engine, in a hybrid way, parameterized and with a C# object-oriented programming language (C Sharp). We will understand step by step, in an illustrative and explanatory way, the development of an adventure game, with characters, objects and scenarios ready (sprites) to be used. We will understand the concepts of Game Object, Prefabs, animation (physics of the character: run, jump, stop), colliders, and the implementation of soundtrack, score and time. A complete tutorial on how to create an adventure game within the stages of game development: storyboard, design and programming.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 88 pp. Englisch. Seller Inventory # 9786203670646
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Taschenbuch. Condition: Neu. 2D Game Development for Beginners | An approach through Unity Platform and C# Programming Language | Jackson Luis Schirigatti | Taschenbuch | Englisch | 2021 | Our Knowledge Publishing | EAN 9786203670646 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. Seller Inventory # 120397175