Mit Scratch 3 programmieren lernen: 2. überarbeitete Auflage - Softcover

Bartmann, Erik

 
9783946496373: Mit Scratch 3 programmieren lernen: 2. überarbeitete Auflage

Synopsis

Scratch 3 uses visual elements that allow you to understand programming concepts in an intuitive and vivid way. Instead of focusing on writing code, you can connect blocks together to create computer programs. Learning to program with Scratch 3 introduces you step by step to the fascinating coding world without prior knowledge. In just a few minutes, you will be able to create running programs. From simple to complex You will be guided step by step through the most important topics, starting with an in-depth introduction to the Scratch interface and the basics of programming. You will learn how to create, edit, and run Scratch programs, and discover the many features of Scratch, including palettes, stage, file management and data sharing between projects. The book goes beyond the basics with its more than 20 chapters and provides detailed guidance on creating your own projects, from remixing existing projects to creating your own studios and publishing scripts. You will learn how to create and animate characters, develop games, integrate sounds and even translate foreign languages – all in detail with lots of colour images. From Scratch 3 to higher programming languages. The author Erik Bartmann is a programmer with many years of professional experience. It gives you Scratch 3 in a tangible and concrete way with the intention that you basically understand the logics of computer programs. You will be easier to learn other programming languages later if you understand basic programming concepts such as loops, conditions, and variables. The author teaches you exactly these basics so that you become a good coder.

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